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Live Servers11,698 Players85,046 Populated4,172 Fresh wipes · 3h158 Scanevery 5 min

RS-8206Modded server

Survival Stories [DEV]

Online 5.175.166.47:28015 checked 8m ago

moddedcarbon
Connect
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#8,206
top 37%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 20:00 UTC7d ago 2 – running 0
Sat 3 Oct, 18:28 UTC10d ago 2 held half 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Survival Stories [DEV]?

Survival Stories [DEV] is showing 0 players on 10 slots right now. Its seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 04:00 UTC, with an average of 1 players.

Where does Survival Stories [DEV] sit in the rankings?

Ranked #8,206 on seven-day player hours, Survival Stories [DEV] is in the top 37% of all ranked servers.

Server tags and lists

Where does Survival Stories [DEV] appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Survival Stories [DEV]: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Survival Stories [DEV]?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon are the tags Survival Stories [DEV] publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What map is used on Survival Stories [DEV]?

Survival Stories [DEV] runs a procedural map of size 4,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Custom Map.

What does Survival Stories [DEV] run for rules and settings?

No gather rate is given in the name Survival Stories [DEV]. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is active.

Server details

What is the Rust version on Survival Stories [DEV]?

Survival Stories [DEV] uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

How well does Survival Stories [DEV] perform?

The last 48 hours saw it average 109 server fps, never going under 63. At its peak, it held 113,736 entities: everything from buildings to deployables and more. At its highest, it consumed 3,117 MB of memory. Players feel lag when fps drops and entities increase.

What is the server location for Survival Stories [DEV]?

A region is not published by Survival Stories [DEV]. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 5.175.166.47:28015.

Is Survival Stories [DEV] currently online?

Survival Stories [DEV] is online at the moment. Based on the uptime it reports, the last restart was roughly 3 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 3 October 2026.

Wipe details

What can you expect on wipe day on Survival Stories [DEV]?

The average busiest count over recent wipes is 2 players. The latest wipe saw its highest player count 20 hours in. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

When does Survival Stories [DEV] wipe?

Not enough wipe data exists yet to identify the rhythm of Survival Stories [DEV]. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 7 days 21 hours ago.

Connection

How can I connect to Survival Stories [DEV]?

To connect, start Rust, hit F1, and enter client.connect 5.175.166.47:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.