RS-9019Modded server
ZombieModsX5-10
Online 5.252.103.130:35000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 22h. The force wipe · high confidence
Coming wipes
- T− 22d 22hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:40 UTC11d ago | 1 | – | running | 0 |
| Mon 21 Sep, 12:29 UTC22d ago | 1 | halved by day 2 | 11.3 days | 1 |
| Sun 20 Sep, 19:52 UTC23d ago | 3 | – | 0.7 days | 0 |
| Sat 19 Sep, 20:35 UTC24d ago | 3 | – | 1 days | 1 |
| Thu 17 Sep, 17:18 UTC26d ago | 3 | halved by day 1 | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on ZombieModsX5-10?
On 10 slots, ZombieModsX5-10 has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 1. At 12:00 UTC it was busiest in the last 48 hours, averaging 1 players.
What is the ranking of ZombieModsX5-10?
Ranked #9,019 on seven-day player hours, ZombieModsX5-10 is in the top 40% of all ranked servers.
Server tags and lists
Where does ZombieModsX5-10 appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find ZombieModsX5-10: Top modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on ZombieModsX5-10?
The game's server browser reads the tags that ZombieModsX5-10 publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts10 (Group limit): No more than 10 players per team; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on ZombieModsX5-10?
A procedural map of size 4,500 with seed 2050231722, created by the game, is in use on ZombieModsX5-10. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on ZombieModsX5-10?
No gather rate is given in the name ZombieModsX5-10. Up to 10 players can be in a group. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC on.
About the server
What is the Rust version on ZombieModsX5-10?
ZombieModsX5-10 uses Rust network protocol 2634 and build 167781 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does ZombieModsX5-10 perform?
Over the last two days, it ran at an average of 105 server fps, minimum 82. The maximum entities it carried was 165,701, covering buildings, deployables and the rest. At its highest, it consumed 4,492 MB of memory. Players feel lag when fps drops and entities increase.
Where can ZombieModsX5-10 be found?
There is no region published by ZombieModsX5-10. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 5.252.103.130:35000.
How reliable is ZombieModsX5-10?
Right now, ZombieModsX5-10 is up and running. The uptime it gives suggests a restart around 9 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 17 September 2026.
Wipe details
What can you expect on wipe day on ZombieModsX5-10?
Across recent wipes, the busiest times averaged 2 players. The peak of the latest wipe came 46 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.5.
How often does ZombieModsX5-10 wipe?
The only wipe ZombieModsX5-10 sees is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. Its world was last replaced 11 days 1 hours ago. Monthly wipes are declared in its tags.
Joining the server
What is the process to join ZombieModsX5-10?
Use the console: open Rust, press F1, and type client.connect 5.252.103.130:35000. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://xlgames.pro.
