RS-16909Modded server
ServerName
Offline 5.39.202.26:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 21:37 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on ServerName?
ServerName is offline at this moment; the last signal was 15 days 19 hours ago.
Where does ServerName sit in the rankings?
On player hours across seven days, ServerName is #16,909, inside the top 71% of all ranked servers.
Server tags and lists
Where does ServerName appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count ServerName among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ServerName?
The game's server browser reads the tags that ServerName publishes: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): There are 5 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on ServerName?
A procedural map, created by the game, is in use on ServerName.
What settings and rules does ServerName use?
You will not find a gather rate in the name ServerName. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is ServerName on?
On Windows, ServerName operates Rust network protocol 2633 and build 165217. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for ServerName?
A region is not published by ServerName. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 5.39.202.26:28015.
What is the uptime of ServerName?
Currently offline is ServerName, last seen 15 days 19 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 18 September 2026.
Wipe cycle
What happens on wipe day on ServerName?
The average busiest count over recent wipes is 0 players. The latest wipe saw its highest player count 2 hours in.
How often does ServerName wipe?
The record holds too few wipes to determine ServerName's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 15 days 21 hours ago.
Connection
How can I connect to ServerName?
To connect manually, open the console with F1 and type client.connect 5.39.202.26:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.