RS-14430Modded server
Local Test Server
Offline 5.76.77.152:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Local Test Server?
Currently, Local Test Server is offline; the last sighting was 3 days 13 hours ago. A seven-day average of 1 players was reached, peaking at 1.
What is the ranking of Local Test Server?
Ranked #14,430 on seven-day player hours, Local Test Server is in the top 65% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Local Test Server?
These Top Rust Servers lists include Local Test Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Local Test Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): Player slots: 15; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Local Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Local Test Server?
Local Test Server uses a procedural map, which the game generates.
What does Local Test Server run for rules and settings?
No gather rate is given in the name Local Test Server. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on Local Test Server?
Local Test Server uses Rust network protocol 2634 and build 166586 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Local Test Server?
No region is published by Local Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 5.76.77.152:28015.
What is the uptime of Local Test Server?
Currently offline is Local Test Server, last seen 3 days 13 hours ago. Across the last 2 full days, it was online for 0 of 48 hours, or 0%. Its first appearance in Top Rust Servers was on 11 October 2026.
Wipe cycle
On what schedule does Local Test Server wipe?
Not enough wipe data exists yet to identify the rhythm of Local Test Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 8 days 6 hours ago.
Joining the server
What is the process to join Local Test Server?
To connect, start Rust, hit F1, and enter client.connect 5.76.77.152:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.