Top Rust ServersObservatory · live
Live Servers11,533 Players46,822 Populated3,279 Fresh wipes · 3h103 Scanevery 5 min

RS-15922Modded server

AUS LOST LANDS

Online 51.161.132.10:25576 checked 10m ago

moddedoxide
Connect
Players now
0/ 500
0% full
7-day average
0
peak –
Rank
#15,922
top 72%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on AUS LOST LANDS?

On 500 slots, AUS LOST LANDS has 0 players at this moment. The average over the last seven days comes to 0 players.

What is the ranking of AUS LOST LANDS?

Ranked #15,922 on seven-day player hours, AUS LOST LANDS is in the top 72% of all ranked servers.

Tags, lists, and filters

Where does AUS LOST LANDS appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include AUS LOST LANDS: Rust servers in Oceania and Top modded Rust servers. These are the filters that bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on AUS LOST LANDS?

gmrust (Game mode): Standard survival, as in Rust; mp500 (Max players): There are 500 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags AUS LOST LANDS publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What is the map on AUS LOST LANDS?

AUS LOST LANDS runs a procedural map of size 4,300 with seed 84114655, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does AUS LOST LANDS run for rules and settings?

You will not find a gather rate in the name AUS LOST LANDS. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.

Server info

What version is AUS LOST LANDS running?

Rust network protocol 2634 and build 167781 is what AUS LOST LANDS runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

Is AUS LOST LANDS lag-free?

Over the last two days, it ran at an average of 135 server fps, minimum 113. Its entity count reached 110,827, including buildings, deployables and all other objects. Its memory use reached 3,368 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the location of AUS LOST LANDS?

No region tag is published by AUS LOST LANDS, but its name points to Oceania. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 51.161.132.10:25576.

Is AUS LOST LANDS currently online?

Right now, AUS LOST LANDS is up and running. Based on the uptime it reports, the last restart was roughly 8 hours ago. Across the last 7 full days, it was online for 131 of 168 hours, or 78%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What can you expect on wipe day on AUS LOST LANDS?

The average busiest count over recent wipes is 0 players. The latest wipe saw its highest player count 1 hours in.

When does AUS LOST LANDS wipe?

Not enough wipe data exists yet to identify the rhythm of AUS LOST LANDS. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 10 hours ago.

Joining the server

How can I connect to AUS LOST LANDS?

To connect manually, open the console with F1 and type client.connect 51.161.132.10:25576. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp500
Max players There are 500 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Game build: 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.