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Live Servers11,455 Players31,248 Populated2,853 Fresh wipes · 3h85 Scanevery 5 min

RS-15900Modded server

Smasher & Masher's Server

Offline 51.161.145.132:21515 checked 1d ago

moddedoxide
Connect
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,900
top 72%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123406:0008:0009:0011:0012:0014:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040006:0008:0009:0011:0012:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 22:17 UTC24d ago 2 – running 0
Sun 20 Sep, 07:07 UTC24d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Smasher & Masher's Server?

Smasher & Masher's Server is offline at this moment; the last signal was 38 hours ago. Over the past seven days, the average player count was 0.

How is Smasher & Masher's Server ranked?

On player hours across seven days, Smasher & Masher's Server is #15,900, inside the top 72% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry Smasher & Masher's Server?

These Top Rust Servers lists include Smasher & Masher's Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Smasher & Masher's Server?

Published by Smasher & Masher's Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): It has 2 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

Which map is running on Smasher & Masher's Server?

The map on Smasher & Masher's Server is procedural, size 4,500, seed 12890647, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does Smasher & Masher's Server run for rules and settings?

No gather rate is given in the name Smasher & Masher's Server. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server details

What Rust version is Smasher & Masher's Server on?

Rust network protocol 2633 and build 164530 is what Smasher & Masher's Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

Is Smasher & Masher's Server lag-free?

Over the last two days, it ran at an average of 195 server fps, minimum 175. Its entity count reached 121,796, including buildings, deployables and all other objects. Memory usage peaked at 4,158 MB. Players feel lag when fps drops and entities increase.

Where can Smasher & Masher's Server be found?

A region is not published by Smasher & Masher's Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 51.161.145.132:21515.

What is the uptime of Smasher & Masher's Server?

Currently offline is Smasher & Masher's Server, last seen 38 hours ago. Going by its reported uptime, it restarted about 1 hours ago. It spent 135 of the last 168 hours online across 7 days, giving 80% uptime. The first time Top Rust Servers saw it was on 20 September 2026.

Wipe schedule

What can you expect on wipe day on Smasher & Masher's Server?

Across recent wipes, the busiest times averaged 2 players. 1 hours after the latest wipe, the crowd hit its peak.

When does Smasher & Masher's Server wipe?

The record holds too few wipes to determine Smasher & Masher's Server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 24 days 6 hours ago.

How to join

What are the steps to join Smasher & Masher's Server?

Use the console: open Rust, press F1, and type client.connect 51.161.145.132:21515. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp2
Max players It has 2 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs164530
Build Game build: 164530.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.