RS-15894Modded server
TrinityRust.com | AU - Dev
Online 51.161.198.169:28010 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 04:06 UTC, in 21h. Every Friday at 04:06 UTC · medium confidence
Coming wipes
- T− 21hFri 16 Oct, 04:06 UTC
- T− 7d 21hFri 23 Oct, 04:06 UTC
- T− 14d 21hFri 30 Oct, 04:06 UTC
- T− 21d 12hThu 5 Nov, 19:00 UTCFW
- T− 21d 21hFri 6 Nov, 04:06 UTC
- T− 28d 21hFri 13 Nov, 04:06 UTC
- T− 35d 21hFri 20 Nov, 04:06 UTC
- T− 42d 21hFri 27 Nov, 04:06 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:10 UTC20h ago | – | – | running | 0 |
| Fri 9 Oct, 04:06 UTC6d ago | 0 | – | 5.3 days | 0 |
| Fri 2 Oct, 02:03 UTC13d ago | 0 | – | 7.1 days | 0 |
| Fri 25 Sep, 03:19 UTC20d ago | 0 | – | 6.9 days | 0 |
| Fri 18 Sep, 02:02 UTC27d ago | 0 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TrinityRust.com | AU - Dev?
The current player count on TrinityRust.com | AU - Dev is 0. The average over the last seven days comes to 0 players.
How is TrinityRust.com | AU - Dev ranked?
Ranked #15,894 on seven-day player hours, TrinityRust.com | AU - Dev is in the top 72% of all ranked servers.
Server tags and lists
Where does TrinityRust.com | AU - Dev appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find TrinityRust.com | AU - Dev: Rust servers in Oceania and Top modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the tags on TrinityRust.com | AU - Dev?
Published by TrinityRust.com | AU - Dev for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): Player slots: 0; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on TrinityRust.com | AU - Dev?
A procedural map of size 4,950 with seed 999466525, created by the game, is in use on TrinityRust.com | AU - Dev. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.
What settings and rules does TrinityRust.com | AU - Dev use?
The name TrinityRust.com | AU - Dev does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is active.
About the server
What version is TrinityRust.com | AU - Dev running?
On Linux, TrinityRust.com | AU - Dev operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
Is TrinityRust.com | AU - Dev lag-free?
Its average server fps over the last 48 hours was 32, with a low of 32. At its peak, it held 141,356 entities: everything from buildings to deployables and more. At its highest, it consumed 5,453 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of TrinityRust.com | AU - Dev?
No region tag is published by TrinityRust.com | AU - Dev, but its name points to Oceania. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 51.161.198.169:28010 is its address.
How reliable is TrinityRust.com | AU - Dev?
The server TrinityRust.com | AU - Dev is currently online. Based on the uptime it reports, the last restart was roughly 3 hours ago. Across the last 7 full days, it was online for 140 of 168 hours, or 83%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
What can you expect on wipe day on TrinityRust.com | AU - Dev?
Recent wipes saw an average peak of 0 players at their busiest. The latest wipe saw its highest player count 0 hours in.
When does TrinityRust.com | AU - Dev wipe?
TrinityRust.com | AU - Dev follows a wipe rhythm of every Friday at 04:06 UTC. On Friday 16 October at 04:06 UTC, the next wipe is anticipated. The world it is running now dates from 20 hours ago.
Connection
What is the process to join TrinityRust.com | AU - Dev?
To connect manually, open the console with F1 and type client.connect 51.161.198.169:28010. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://trinityrust.com/.
