Top Rust ServersObservatory · live
Live Servers11,448 Players34,393 Populated2,986 Fresh wipes · 3h96 Scanevery 5 min

RS-15894Modded server

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 7m ago

moddedcarbon
Connect
Players now
0/ ?
7-day average
0
peak –
Rank
#15,894
top 72%
Last wipe
20h ago
no schedule published
Next wipe
T− 21h
Fri 16 Oct, 04:06 UTC
Light curve

Players

AveragePeakWipe
0123407:0016:0001:0011:0020:0005:00Wiped Wed 14 Oct, 10:10 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
01020304007:0016:0001:0011:0020:0005:00Wiped Wed 14 Oct, 10:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 04:06 UTC, in 21h. Every Friday at 04:06 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. T− 21hFri 16 Oct, 04:06 UTC
  2. T− 7d 21hFri 23 Oct, 04:06 UTC
  3. T− 14d 21hFri 30 Oct, 04:06 UTC
  4. T− 21d 12hThu 5 Nov, 19:00 UTCFW
  5. T− 21d 21hFri 6 Nov, 04:06 UTC
  6. T− 28d 21hFri 13 Nov, 04:06 UTC
  7. T− 35d 21hFri 20 Nov, 04:06 UTC
  8. T− 42d 21hFri 27 Nov, 04:06 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:10 UTC20h ago – – running 0
Fri 9 Oct, 04:06 UTC6d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC13d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC20d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC27d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on TrinityRust.com | AU - Dev?

The current player count on TrinityRust.com | AU - Dev is 0. The average over the last seven days comes to 0 players.

How is TrinityRust.com | AU - Dev ranked?

Ranked #15,894 on seven-day player hours, TrinityRust.com | AU - Dev is in the top 72% of all ranked servers.

Server tags and lists

Where does TrinityRust.com | AU - Dev appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find TrinityRust.com | AU - Dev: Rust servers in Oceania and Top modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the tags on TrinityRust.com | AU - Dev?

Published by TrinityRust.com | AU - Dev for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): Player slots: 0; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What map is used on TrinityRust.com | AU - Dev?

A procedural map of size 4,950 with seed 999466525, created by the game, is in use on TrinityRust.com | AU - Dev. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.

What settings and rules does TrinityRust.com | AU - Dev use?

The name TrinityRust.com | AU - Dev does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is active.

About the server

What version is TrinityRust.com | AU - Dev running?

On Linux, TrinityRust.com | AU - Dev operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Is TrinityRust.com | AU - Dev lag-free?

Its average server fps over the last 48 hours was 32, with a low of 32. At its peak, it held 141,356 entities: everything from buildings to deployables and more. At its highest, it consumed 5,453 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the location of TrinityRust.com | AU - Dev?

No region tag is published by TrinityRust.com | AU - Dev, but its name points to Oceania. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 51.161.198.169:28010 is its address.

How reliable is TrinityRust.com | AU - Dev?

The server TrinityRust.com | AU - Dev is currently online. Based on the uptime it reports, the last restart was roughly 3 hours ago. Across the last 7 full days, it was online for 140 of 168 hours, or 83%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe schedule

What can you expect on wipe day on TrinityRust.com | AU - Dev?

Recent wipes saw an average peak of 0 players at their busiest. The latest wipe saw its highest player count 0 hours in.

When does TrinityRust.com | AU - Dev wipe?

TrinityRust.com | AU - Dev follows a wipe rhythm of every Friday at 04:06 UTC. On Friday 16 October at 04:06 UTC, the next wipe is anticipated. The world it is running now dates from 20 hours ago.

Connection

What is the process to join TrinityRust.com | AU - Dev?

To connect manually, open the console with F1 and type client.connect 51.161.198.169:28010. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://trinityrust.com/.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as in Rust.
mp0
Max players Player slots: 0.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.