Top Rust ServersObservatory · live
Live Servers11,460 Players33,427 Populated2,983 Fresh wipes · 3h64 Scanevery 5 min

RS-16032Modded server

Rust Beyond | Test Server

Offline 51.210.34.129:28035 checked 12d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,032
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:44 UTC14d ago 1 – running 0
Sun 27 Sep, 16:33 UTC16d ago 1 halved by day 1 2.2 days 0
Wed 16 Sep, 16:47 UTC27d ago 0 – 11 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Rust Beyond | Test Server?

Currently, Rust Beyond | Test Server is offline; the last sighting was 12 days 9 hours ago.

Where does Rust Beyond | Test Server sit in the rankings?

On player hours across seven days, Rust Beyond | Test Server is #16,032, inside the top 69% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Rust Beyond | Test Server?

These Top Rust Servers lists count Rust Beyond | Test Server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the tags on Rust Beyond | Test Server?

gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins are the tags Rust Beyond | Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on Rust Beyond | Test Server?

A procedural map, created by the game, is in use on Rust Beyond | Test Server.

What settings and rules does Rust Beyond | Test Server use?

The name Rust Beyond | Test Server does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. The server runs with VAC on.

About the server

What Rust version is Rust Beyond | Test Server on?

Rust Beyond | Test Server uses Rust network protocol 2633 and build 165217 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can Rust Beyond | Test Server be found?

There is no region published by Rust Beyond | Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 51.210.34.129:28035.

Is Rust Beyond | Test Server currently online?

Rust Beyond | Test Server is offline now; the last time it was seen was 12 days 9 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 16 September 2026.

Wipe cycle

What happens on wipe day on Rust Beyond | Test Server?

Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 1 hours in. Half the peak was held until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

How often does Rust Beyond | Test Server wipe?

Wipes on Rust Beyond | Test Server follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 7 hours ago.

Joining the server

What are the steps to join Rust Beyond | Test Server?

To connect, start Rust, hit F1, and enter client.connect 51.210.34.129:28035. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as in Rust.
mp10
Max players Player slots: 10.
ts8
Group limit At most 8 per team, as standard in the game.
v2633
Protocol This server runs protocol 2633; match it to connect.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.