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Live Servers11,730 Players81,510 Populated4,197 Fresh wipes · 3h111 Scanevery 5 min

RS-10610Modded server

A Shockbyte x Discord Production Rust Server

Online 51.38.155.251:28951 checked 14m ago

moddedoxide
Connect
Players now
0/ 75
0% full
7-day average
0
peak 3
Rank
#10,610
top 48%
Last wipe
18h ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

AveragePeak
0123416:0019:0022:0002:0005:0008:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040016:0019:0022:0002:0005:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is showing 0 players on 75 slots right now. A seven-day average of 0 players was reached, peaking at 3. At 19:00 UTC it was busiest in the last 48 hours, averaging 1 players.

How is A Shockbyte x Discord Production Rust Server ranked?

On player hours across seven days, A Shockbyte x Discord Production Rust Server is #10,610, inside the top 48% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry A Shockbyte x Discord Production Rust Server?

These Top Rust Servers lists count A Shockbyte x Discord Production Rust Server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the tags on A Shockbyte x Discord Production Rust Server?

The game's server browser reads the tags that A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp75 (Max players): Player slots: 75; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What map is used on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does A Shockbyte x Discord Production Rust Server run for rules and settings?

You will not find a gather rate in the name A Shockbyte x Discord Production Rust Server. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.

About the server

What version is A Shockbyte x Discord Production Rust Server running?

On Linux, A Shockbyte x Discord Production Rust Server operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.

How well does A Shockbyte x Discord Production Rust Server perform?

The last 48 hours saw it average 238 server fps, never going under 226. The maximum entities it carried was 8,153, covering buildings, deployables and the rest. Its memory use reached 2,317 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the location of A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 51.38.155.251:28951.

What is the uptime of A Shockbyte x Discord Production Rust Server?

Right now, A Shockbyte x Discord Production Rust Server is up and running. Based on the uptime it reports, the last restart was roughly 12 hours ago. The first time Top Rust Servers saw it was on 17 October 2026.

Wipe cycle

How often does A Shockbyte x Discord Production Rust Server wipe?

Not enough wipe data exists yet to identify the rhythm of A Shockbyte x Discord Production Rust Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 hours ago.

How to join

How can I connect to A Shockbyte x Discord Production Rust Server?

To connect manually, open the console with F1 and type client.connect 51.38.155.251:28951. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp75
Max players Player slots: 75.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Running game build 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.