RS-13897Modded server
sss
Offline 51.68.166.103:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is sss?
Currently, sss is offline; the last sighting was 12 days 6 hours ago.
Where does sss sit in the rankings?
On player hours across seven days, sss is #13,897, inside the top 60% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry sss?
These Top Rust Servers lists include sss: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on sss?
The game's server browser reads the tags that sss publishes: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on sss?
A procedural map, created by the game, is in use on sss.
What settings and rules does sss use?
You will not find a gather rate in the name sss. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC off.
Server details
What is the Rust version on sss?
On Windows, sss operates Rust network protocol 2634 and build 166494. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of sss?
There is no region published by sss. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 51.68.166.103:28015.
Is sss currently online?
sss is offline now; the last time it was seen was 12 days 6 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 1 October 2026.
Wipe details
On what schedule does sss wipe?
Too few wipes are recorded for sss to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 6 hours ago.
Connection
What is the process to join sss?
To connect, start Rust, hit F1, and enter client.connect 51.68.166.103:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.