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Live Servers11,526 Players45,504 Populated3,212 Fresh wipes · 3h105 Scanevery 5 min

RS-13177Modded server

A Shockbyte Rust Server

Offline 51.81.176.29:25435 checked 21d ago

moddedoxide
Connect
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,177
top 61%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 22 SepSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 23:04 UTC22d ago 1 – running 1
Sat 19 Sep, 08:15 UTC25d ago 1 halved by day 1 3.6 days 1
Fri 18 Sep, 12:35 UTC26d ago 1 – 0.8 days 0
Fri 18 Sep, 02:27 UTC26d ago 1 – 0.4 days 0
Wed 16 Sep, 20:25 UTC28d ago 1 – 1.3 days 1
Mon 14 Sep, 07:33 UTC30d ago 1 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is A Shockbyte Rust Server?

A Shockbyte Rust Server is offline at this moment; the last signal was 21 days 8 hours ago.

What is the ranking of A Shockbyte Rust Server?

On player hours across seven days, A Shockbyte Rust Server is #13,177, inside the top 61% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry A Shockbyte Rust Server?

These Top Rust Servers lists include A Shockbyte Rust Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on A Shockbyte Rust Server?

Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): There are 1 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What map is used on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 5,000, seed 410495, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does A Shockbyte Rust Server run for rules and settings?

The name A Shockbyte Rust Server does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.

Server details

What version is A Shockbyte Rust Server running?

On Linux, A Shockbyte Rust Server operates Rust network protocol 2633 and build 165217. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can A Shockbyte Rust Server be found?

A region is not published by A Shockbyte Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 51.81.176.29:25435.

Is A Shockbyte Rust Server currently online?

Currently offline is A Shockbyte Rust Server, last seen 21 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe schedule

What can you expect on wipe day on A Shockbyte Rust Server?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 0 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

On what schedule does A Shockbyte Rust Server wipe?

There is no way to predict the next wipe on A Shockbyte Rust Server, as its wipes occur at irregular intervals. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 1 hours ago.

Joining the server

What are the steps to join A Shockbyte Rust Server?

To connect manually, open the console with F1 and type client.connect 51.81.176.29:25435. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp1
Max players There are 1 slots.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol This server runs protocol 2633; match it to connect.
cs165217
Build Running game build 165217.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.