Top Rust ServersObservatory · live
Live Servers11,528 Players45,351 Populated3,321 Fresh wipes · 3h132 Scanevery 5 min

RS-14251Modded server

Project Fallout 2x - In Development

Online 51.81.49.81:28015 checked 9m ago

2x moddedcarbonpremium
Connect
Players now
0/ 125
0% full
7-day average
0
peak 1
Rank
#14,251
top 64%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 16:41 UTC3d ago 1 – running 1
Sat 10 Oct, 19:51 UTC4d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC23d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC24d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Project Fallout 2x - In Development?

Project Fallout 2x - In Development is showing 0 players on 125 slots right now. Its seven-day average is 0 players, with a peak of 1.

How is Project Fallout 2x - In Development ranked?

The last seven days of player hours place Project Fallout 2x - In Development at #14,251, in the top 64% of ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Project Fallout 2x - In Development?

These Top Rust Servers lists count Project Fallout 2x - In Development among their servers: Rust servers with 2x gather rate and Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

What is the meaning of the tags on Project Fallout 2x - In Development?

The game's server browser reads the tags that Project Fallout 2x - In Development publishes: gmrust (Game mode): Standard survival, as in Rust; mp125 (Max players): There are 125 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins; ^q (Premium): Joining requires Rust's premium status. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What is the map on Project Fallout 2x - In Development?

Project Fallout 2x - In Development uses a procedural map, which the game generates.

What does Project Fallout 2x - In Development run for rules and settings?

Gather rates on Project Fallout 2x - In Development are 2x, according to its own title. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. Joining requires Rust's premium status. The server runs with VAC on.

Server details

What is the Rust version on Project Fallout 2x - In Development?

Rust network protocol 2634 and build 167398 is what Project Fallout 2x - In Development runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

What is the server location for Project Fallout 2x - In Development?

No region is published by Project Fallout 2x - In Development. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 51.81.49.81:28015.

How reliable is Project Fallout 2x - In Development?

Project Fallout 2x - In Development is online at the moment. It spent 101 of the last 168 hours online across 7 days, giving 60% uptime. The first time Top Rust Servers saw it was on 19 September 2026.

Wipe schedule

What can you expect on wipe day on Project Fallout 2x - In Development?

Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 0 hours in.

On what schedule does Project Fallout 2x - In Development wipe?

Wipes on Project Fallout 2x - In Development follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 17 hours ago.

Connection

What is the process to join Project Fallout 2x - In Development?

To connect, start Rust, hit F1, and enter client.connect 51.81.49.81:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. Joining requires Rust's premium status.

Spectrum

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2634,gmrust,cs167398,^z,^y,^q,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp125
Max players There are 125 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon This server uses Carbon for plugins.
^q
Premium Joining requires Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.