RS-8237Modded server
Rust @ ServerProject.net
Online 51.83.172.143:29028 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, and #453 of the quad servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC3d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC6d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Rust @ ServerProject.net?
On 500 slots, Rust @ ServerProject.net has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 1. At 22:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does Rust @ ServerProject.net sit in the rankings?
On player hours across seven days, Rust @ ServerProject.net is #8,237, inside the top 37% of all ranked servers. It is #453 among quad servers.
Server tags and lists
Where does Rust @ ServerProject.net appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Rust @ ServerProject.net among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
How should you read the tags on Rust @ ServerProject.net?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp500 (Max players): It has 500 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Rust @ ServerProject.net publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on Rust @ ServerProject.net?
A procedural map of size 3,000 with seed 11124, created by the game, is in use on Rust @ ServerProject.net. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on Rust @ ServerProject.net?
You will not find a gather rate in the name Rust @ ServerProject.net. Up to 4 players are allowed per group (quad). You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What version is Rust @ ServerProject.net running?
Rust network protocol 2634 and build 167398 is what Rust @ ServerProject.net runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the performance like on Rust @ ServerProject.net?
Over the last two days, it ran at an average of 60 server fps, minimum 60. At its peak, it held 50,606 entities: everything from buildings to deployables and more. At its highest, it consumed 1,852 MB of memory. Players feel lag when fps drops and entities increase.
What is the location of Rust @ ServerProject.net?
There is no region published by Rust @ ServerProject.net. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 51.83.172.143:29028.
Is Rust @ ServerProject.net currently online?
Right now, Rust @ ServerProject.net is up and running. Going by its reported uptime, it restarted about 21 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
What happens on wipe day on Rust @ ServerProject.net?
The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 0 hours in. The crowd kept above half its peak until the next wipe in 100% of recent wipes.
On what schedule does Rust @ ServerProject.net wipe?
Not enough wipe data exists yet to identify the rhythm of Rust @ ServerProject.net. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 3 days 13 hours ago.
How to join
How can I connect to Rust @ ServerProject.net?
To connect, start Rust, hit F1, and enter client.connect 51.83.172.143:29028. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://ServerProject.net/en.