RS-15478Modded server
Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Rusty Zombie 4Netplayers?
Currently, Rusty Zombie 4Netplayers is offline; the last sighting was 26 days 12 hours ago.
What is the ranking of Rusty Zombie 4Netplayers?
On player hours across seven days, Rusty Zombie 4Netplayers is #15,478, inside the top 70% of all ranked servers. It is #616 among quad servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Rusty Zombie 4Netplayers?
On these Top Rust Servers lists you will find Rusty Zombie 4Netplayers: Top modded Rust servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
What is the meaning of the tags on Rusty Zombie 4Netplayers?
gmsoftcore (Game mode): The mode is softcore, which is easier; mp10 (Max players): There are 10 slots; ts4 (Group limit): The team limit is 4; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^s (Softcore): The softcore ruleset from Facepunch: on death, you retain some of your inventory; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Rusty Zombie 4Netplayers publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on Rusty Zombie 4Netplayers?
A procedural map of size 4,500 with seed 526772873, created by the game, is in use on Rusty Zombie 4Netplayers. You can look at the map on RustMaps from this page, because size and seed determine the map.
What does Rusty Zombie 4Netplayers run for rules and settings?
You will not find a gather rate in the name Rusty Zombie 4Netplayers. Up to 4 players are allowed per group (quad). You play softcore, Facepunch's more forgiving mode: part of your loot is retained. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
Server info
What version is Rusty Zombie 4Netplayers running?
On Linux, Rusty Zombie 4Netplayers operates Rust network protocol 2633 and build 164530. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Rusty Zombie 4Netplayers?
There is no region published by Rusty Zombie 4Netplayers. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 51.83.238.216:29200.
How reliable is Rusty Zombie 4Netplayers?
Rusty Zombie 4Netplayers is offline now; the last time it was seen was 26 days 12 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
On what schedule does Rusty Zombie 4Netplayers wipe?
Too few wipes are recorded for Rusty Zombie 4Netplayers to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 40 days 15 hours ago.
Joining the server
What are the steps to join Rusty Zombie 4Netplayers?
To connect manually, open the console with F1 and type client.connect 51.83.238.216:29200. Or click Launch Rust on this page to open Rust through Steam and connect directly.