Top Rust ServersObservatory · live
Live Servers11,702 Players73,267 Populated4,010 Fresh wipes · 3h173 Scanevery 5 min

RS-15915Modded server

4Netplayers.The.special.forces

Offline 51.89.152.8:32600 checked 11d ago

quad moddedoxidesoftcore
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,915
top 69%
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers, and #637 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on 4Netplayers.The.special.forces?

Currently, 4Netplayers.The.special.forces is offline; the last sighting was 11 days 11 hours ago.

What is the ranking of 4Netplayers.The.special.forces?

On player hours across seven days, 4Netplayers.The.special.forces is #15,915, inside the top 69% of all ranked servers. It is #637 among quad servers.

Tags and filters

Where does 4Netplayers.The.special.forces appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find 4Netplayers.The.special.forces: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the tags on 4Netplayers.The.special.forces?

gmsoftcore (Game mode): The mode is softcore, which is easier; mp10 (Max players): There are 10 slots; ts4 (Group limit): Team size is capped at 4; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags 4Netplayers.The.special.forces publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

Which map is running on 4Netplayers.The.special.forces?

A procedural map of size 4,500 with seed 1382625960, created by the game, is in use on 4Netplayers.The.special.forces. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does 4Netplayers.The.special.forces use?

No gather rate is given in the name 4Netplayers.The.special.forces. A maximum of 4 players per group applies (quad). softcore is the game mode, Facepunch's softer mode: you retain some loot. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.

Server info

What is the Rust version on 4Netplayers.The.special.forces?

4Netplayers.The.special.forces uses Rust network protocol 2633 and build 165217 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

Where can 4Netplayers.The.special.forces be found?

A region is not published by 4Netplayers.The.special.forces. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 51.89.152.8:32600 is its address.

What is the uptime of 4Netplayers.The.special.forces?

Currently offline is 4Netplayers.The.special.forces, last seen 11 days 11 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 15 September 2026.

Wipe details

When does 4Netplayers.The.special.forces wipe?

Not enough wipe data exists yet to identify the rhythm of 4Netplayers.The.special.forces. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 39 days 15 hours ago.

Connection

What are the steps to join 4Netplayers.The.special.forces?

To connect manually, open the console with F1 and type client.connect 51.89.152.8:32600. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode The mode is softcore, which is easier.
mp10
Max players There are 10 slots.
ts4
Group limit Team size is capped at 4.
v2633
Protocol Protocol 2633 is required to join; your game must be on the same version.
cs165217
Build Running game build 165217.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.