RS-15915Modded server
4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #637 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on 4Netplayers.The.special.forces?
Currently, 4Netplayers.The.special.forces is offline; the last sighting was 11 days 11 hours ago.
What is the ranking of 4Netplayers.The.special.forces?
On player hours across seven days, 4Netplayers.The.special.forces is #15,915, inside the top 69% of all ranked servers. It is #637 among quad servers.
Tags and filters
Where does 4Netplayers.The.special.forces appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find 4Netplayers.The.special.forces: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on 4Netplayers.The.special.forces?
gmsoftcore (Game mode): The mode is softcore, which is easier; mp10 (Max players): There are 10 slots; ts4 (Group limit): Team size is capped at 4; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags 4Netplayers.The.special.forces publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on 4Netplayers.The.special.forces?
A procedural map of size 4,500 with seed 1382625960, created by the game, is in use on 4Netplayers.The.special.forces. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does 4Netplayers.The.special.forces use?
No gather rate is given in the name 4Netplayers.The.special.forces. A maximum of 4 players per group applies (quad). softcore is the game mode, Facepunch's softer mode: you retain some loot. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What is the Rust version on 4Netplayers.The.special.forces?
4Netplayers.The.special.forces uses Rust network protocol 2633 and build 165217 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can 4Netplayers.The.special.forces be found?
A region is not published by 4Netplayers.The.special.forces. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 51.89.152.8:32600 is its address.
What is the uptime of 4Netplayers.The.special.forces?
Currently offline is 4Netplayers.The.special.forces, last seen 11 days 11 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 15 September 2026.
Wipe details
When does 4Netplayers.The.special.forces wipe?
Not enough wipe data exists yet to identify the rhythm of 4Netplayers.The.special.forces. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 39 days 15 hours ago.
Connection
What are the steps to join 4Netplayers.The.special.forces?
To connect manually, open the console with F1 and type client.connect 51.89.152.8:32600. Or click Launch Rust on this page to open Rust through Steam and connect directly.