RS-10223Modded server
Dev-The Walking Life
Online 51.91.234.88:21650 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Dev-The Walking Life?
On 50 slots, Dev-The Walking Life has 0 players at this moment. Its seven-day average is 0 players, with a peak of 2.
What is the ranking of Dev-The Walking Life?
The last seven days of player hours place Dev-The Walking Life at #10,223, in the top 46% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Dev-The Walking Life?
On these Top Rust Servers lists you will find Dev-The Walking Life: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Dev-The Walking Life?
The game's server browser reads the tags that Dev-The Walking Life publishes: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): There are 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on Dev-The Walking Life?
A procedural map of size 6,000 with seed 395335856, created by the game, is in use on Dev-The Walking Life. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What does Dev-The Walking Life run for rules and settings?
You will not find a gather rate in the name Dev-The Walking Life. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What version is Dev-The Walking Life running?
Dev-The Walking Life uses Rust network protocol 2634 and build 167781 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Is Dev-The Walking Life lag-free?
Its average server fps over the last 48 hours was 30, with a low of 28. Its entity count reached 215,723, including buildings, deployables and all other objects. At its highest, it consumed 4,790 MB of memory. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Dev-The Walking Life?
There is no region published by Dev-The Walking Life. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 51.91.234.88:21650.
Is Dev-The Walking Life currently online?
Right now, Dev-The Walking Life is up and running. The uptime it gives suggests a restart around 17 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 2 October 2026.
Wipe cycle
What can you expect on wipe day on Dev-The Walking Life?
The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began.
When does Dev-The Walking Life wipe?
Not enough wipe data exists yet to identify the rhythm of Dev-The Walking Life. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 8 days 4 hours ago.
Connection
What is the process to join Dev-The Walking Life?
Use the console: open Rust, press F1, and type client.connect 51.91.234.88:21650. Or simply click Launch Rust here; it opens the game through Steam and connects you.