RS-15915Modded server
NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC4d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC24d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility is showing 0 players on 2 slots right now. Over the past seven days, the average player count was 0.
How is NON-PRODUCTION Pocket Mines Feasibility ranked?
The last seven days of player hours place NON-PRODUCTION Pocket Mines Feasibility at #15,915, in the top 72% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry NON-PRODUCTION Pocket Mines Feasibility?
On these Top Rust Servers lists you will find NON-PRODUCTION Pocket Mines Feasibility: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on NON-PRODUCTION Pocket Mines Feasibility?
Published by NON-PRODUCTION Pocket Mines Feasibility for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Running game build 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility runs a procedural map of size 2,000 with seed 20260808, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on NON-PRODUCTION Pocket Mines Feasibility?
The name NON-PRODUCTION Pocket Mines Feasibility does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. The server runs with VAC on.
Server info
What Rust version is NON-PRODUCTION Pocket Mines Feasibility on?
On Linux, NON-PRODUCTION Pocket Mines Feasibility operates Rust network protocol 2634 and build 167398. Your game needs the same protocol to connect; Steam takes care of updating it.
Is NON-PRODUCTION Pocket Mines Feasibility lag-free?
Its average server fps over the last 48 hours was 237, with a low of 230. Its entity count reached 14,091, including buildings, deployables and all other objects. At its highest, it consumed 1,977 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of NON-PRODUCTION Pocket Mines Feasibility?
A region is not published by NON-PRODUCTION Pocket Mines Feasibility. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 51.91.74.194:25570.
How reliable is NON-PRODUCTION Pocket Mines Feasibility?
Right now, NON-PRODUCTION Pocket Mines Feasibility is up and running. Going by its reported uptime, it restarted about 3 days 23 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
What happens on wipe day on NON-PRODUCTION Pocket Mines Feasibility?
Across recent wipes, the busiest times averaged 0 players. The latest wipe saw its highest player count 0 hours in.
On what schedule does NON-PRODUCTION Pocket Mines Feasibility wipe?
Not enough wipe data exists yet to identify the rhythm of NON-PRODUCTION Pocket Mines Feasibility. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days ago.
Connection
What is the process to join NON-PRODUCTION Pocket Mines Feasibility?
To connect, start Rust, hit F1, and enter client.connect 51.91.74.194:25570. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.