RS-15929Modded server
Map Renderer
Offline 52.157.33.128:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Map Renderer?
Currently, Map Renderer is offline; the last sighting was 12 days 6 hours ago.
What is the ranking of Map Renderer?
On player hours across seven days, Map Renderer is #15,929, inside the top 70% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Map Renderer?
These Top Rust Servers lists include Map Renderer: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Map Renderer?
Published by Map Renderer for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): There are 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What does Map Renderer run for rules and settings?
No gather rate is given in the name Map Renderer. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is Map Renderer on?
Map Renderer uses Rust network protocol 2634 and build 166586 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can Map Renderer be found?
There is no region published by Map Renderer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 52.157.33.128:28015.
Is Map Renderer currently online?
The server Map Renderer is down at the moment, with its last appearance 12 days 6 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 2 October 2026.
Wipe schedule
On what schedule does Map Renderer wipe?
Not enough wipe data exists yet to identify the rhythm of Map Renderer. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 6 hours ago.
How to join
How can I connect to Map Renderer?
Use the console: open Rust, press F1, and type client.connect 52.157.33.128:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.