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Live Servers11,678 Players69,203 Populated3,935 Fresh wipes · 3h171 Scanevery 5 min

RS-10432Modded server

[EU] SINMAS STAGING Livestock

Offline 54.36.179.224:28015 checked 3h ago

vanillamoddedcarbon
Connect
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#10,432
top 47%
Last wipe
16d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 32 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 08:10 UTC16d ago 3 – running 0
Thu 24 Sep, 18:08 UTC20d ago 3 halved by day 2 3.6 days 0
Thu 17 Sep, 12:36 UTC27d ago 2 held half 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on [EU] SINMAS STAGING Livestock?

[EU] SINMAS STAGING Livestock is offline at this moment; the last signal was 3 hours ago. A seven-day average of 0 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 19:00 UTC, with an average of 1 players.

Where does [EU] SINMAS STAGING Livestock sit in the rankings?

On player hours across seven days, [EU] SINMAS STAGING Livestock is #10,432, inside the top 47% of all ranked servers.

Server tags and lists

Where does [EU] SINMAS STAGING Livestock appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find [EU] SINMAS STAGING Livestock: Best EU Rust servers and Top modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on [EU] SINMAS STAGING Livestock?

Published by [EU] SINMAS STAGING Livestock for the game's server browser to read: gmvanilla (Game mode): Vanilla survival mode; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2635 (Protocol): To join, your game must be on protocol 2635; cs167955 (Build): Running game build 167955; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What map is used on [EU] SINMAS STAGING Livestock?

The map on [EU] SINMAS STAGING Livestock is procedural, size 3,400, seed 1337, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.

What settings and rules does [EU] SINMAS STAGING Livestock use?

The name [EU] SINMAS STAGING Livestock does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. Vanilla is the term it uses: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC anti-cheat is active.

About the server

What is the Rust version on [EU] SINMAS STAGING Livestock?

Rust network protocol 2635 and build 167955 is what [EU] SINMAS STAGING Livestock runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

How well does [EU] SINMAS STAGING Livestock perform?

Over the last two days, it ran at an average of 30 server fps, minimum 29. At its peak, it held 85,375 entities: everything from buildings to deployables and more. Its memory use reached 2,875 MB at most. Players feel lag when fps drops and entities increase.

What is the location of [EU] SINMAS STAGING Livestock?

No region tag is published by [EU] SINMAS STAGING Livestock, but its name points to Europe. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 54.36.179.224:28015.

Is [EU] SINMAS STAGING Livestock currently online?

Currently offline is [EU] SINMAS STAGING Livestock, last seen 3 hours ago. Going by its reported uptime, it restarted about 4 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What happens on wipe day on [EU] SINMAS STAGING Livestock?

The average busiest count over recent wipes is 3 players. The latest wipe saw its highest player count 32 hours in. The crowd kept above half its peak until the next wipe in 50% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 2.

On what schedule does [EU] SINMAS STAGING Livestock wipe?

Wipes on [EU] SINMAS STAGING Livestock follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 16 days 12 hours ago.

Joining the server

How can I connect to [EU] SINMAS STAGING Livestock?

To connect, start Rust, hit F1, and enter client.connect 54.36.179.224:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://sinmas.eu.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167955,ts8

Game

gmvanilla
Game mode Vanilla survival mode.
mp50
Max players Player slots: 50.
ts8
Group limit At most 8 per team, as standard in the game.
v2635
Protocol To join, your game must be on protocol 2635.
cs167955
Build Running game build 167955.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.