Top Rust ServersObservatory · live
Live Servers11,699 Players85,777 Populated4,188 Fresh wipes · 3h146 Scanevery 5 min

RS-4865Modded server

4Netplayers Rust Server

Online 54.37.245.171:22000 checked 10m ago

moddedoxide
Connect
Players now
1/ 10
10% full
7-day average
0
peak 3
Rank
#4,865
top 22%
Last wipe
12d ago
no schedule published
Next wipe
T− 22d 0h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 0h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. T− 22d 0hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW12d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on 4Netplayers Rust Server?

4Netplayers Rust Server is showing 1 players on 10 slots right now. Over seven days it averaged 0, and the highest point was 3. At 18:00 UTC it was busiest in the last 48 hours, averaging 2 players.

What is the ranking of 4Netplayers Rust Server?

On player hours across seven days, 4Netplayers Rust Server is #4,865, inside the top 22% of all ranked servers.

Tags and filters

Where does 4Netplayers Rust Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count 4Netplayers Rust Server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on 4Netplayers Rust Server?

Published by 4Netplayers Rust Server for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What is the map on 4Netplayers Rust Server?

The map on 4Netplayers Rust Server is procedural, size 4,000, seed 1234567890, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on 4Netplayers Rust Server?

No gather rate is given in the name 4Netplayers Rust Server. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.

Server info

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2634 and build 167781 is what 4Netplayers Rust Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

Is 4Netplayers Rust Server lag-free?

Its average server fps over the last 48 hours was 30, with a low of 29. At its peak, it held 90,513 entities: everything from buildings to deployables and more. Memory usage peaked at 2,419 MB. What players experience as lag comes from low fps and a rising entity count.

What is the location of 4Netplayers Rust Server?

A region is not published by 4Netplayers Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 54.37.245.171:22000.

Is 4Netplayers Rust Server currently online?

The server 4Netplayers Rust Server is currently online. Going by its reported uptime, it restarted about 9 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What happens on wipe day on 4Netplayers Rust Server?

Across recent wipes, the busiest times averaged 3 players. The latest wipe saw its highest player count 24 hours in.

How often does 4Netplayers Rust Server wipe?

A single monthly wipe, the force wipe, is all 4Netplayers Rust Server does. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. Its world was last replaced 12 days 22 hours ago.

Joining the server

What is the process to join 4Netplayers Rust Server?

To connect manually, open the console with F1 and type client.connect 54.37.245.171:22000. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players There are 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.