RS-12085Modded server
Todd's Testing Ground
Online EU 54.38.78.147:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Todd's Testing Ground?
Todd's Testing Ground is showing 0 players on 20 slots right now. Over seven days it averaged 0, and the highest point was 1. The busiest point in the last 48 hours was 19:00 UTC, when it averaged 1 players.
Where does Todd's Testing Ground sit in the rankings?
In Europe, Todd's Testing Ground is #2,305 on seven-day player hours, with #12,085 overall and a top 54% position among ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Todd's Testing Ground?
On these Top Rust Servers lists you will find Todd's Testing Ground: Best EU Rust servers and Top modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Todd's Testing Ground?
gmvanilla (Game mode): Vanilla survival mode; mp20 (Max players): Player slots: 20; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): In the server browser, this appears under Europe are the tags Todd's Testing Ground publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Todd's Testing Ground?
Todd's Testing Ground runs a procedural map of size 6,000 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. You will see the map name as Custom Map.
Which settings and rules apply on Todd's Testing Ground?
You will not find a gather rate in the name Todd's Testing Ground. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC anti-cheat is active.
Server info
What Rust version is Todd's Testing Ground on?
Todd's Testing Ground uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on Todd's Testing Ground?
Over the last two days, it ran at an average of 103 server fps, minimum 48. The maximum entities it carried was 115,241, covering buildings, deployables and the rest. At its highest, it consumed 3,951 MB of memory. What players experience as lag comes from low fps and a rising entity count.
What is the location of Todd's Testing Ground?
Todd's Testing Ground uses its EU tag to list itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 54.38.78.147:28015.
Is Todd's Testing Ground currently online?
Todd's Testing Ground is online at the moment. Based on the uptime it reports, the last restart was roughly 12 hours ago. It was first observed by Top Rust Servers on 12 October 2026.
Wipe schedule
How often does Todd's Testing Ground wipe?
Too few wipes are recorded for Todd's Testing Ground to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 29 hours ago.
How to join
How can I connect to Todd's Testing Ground?
To connect manually, open the console with F1 and type client.connect 54.38.78.147:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.
