RS-15848Modded server
US Testing Server
Online NA 54.39.102.131:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 09:31 UTC4h ago | – | – | running | 0 |
| Wed 14 Oct, 17:31 UTC20h ago | – | – | – | 0 |
| Wed 14 Oct, 01:31 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 01:45 UTC2d ago | 0 | – | 1 days | 0 |
| Sun 27 Sep, 05:22 UTC18d ago | 0 | – | 15.8 days | 0 |
| Sat 26 Sep, 20:53 UTC18d ago | 0 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:25 UTC19d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on US Testing Server?
A live count of 0 players is on US Testing Server right now. The average over the last seven days comes to 0 players.
How is US Testing Server ranked?
In North America, US Testing Server is #1,540 on seven-day player hours, with #15,848 overall and a top 72% position among ranked servers.
Tags and filters
Where does US Testing Server show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find US Testing Server: Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the tags on US Testing Server?
The game's server browser reads the tags that US Testing Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): Player slots: 0; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on US Testing Server?
A procedural map of size 3,700 with seed 1337, created by the game, is in use on US Testing Server. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.
What settings and rules does US Testing Server use?
The name US Testing Server does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
About the server
What is the Rust version on US Testing Server?
US Testing Server uses Rust network protocol 2634 and build 167584 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Is US Testing Server lag-free?
Over the last two days, it ran at an average of 20 server fps, minimum 20. The maximum entities it carried was 69,444, covering buildings, deployables and the rest. Memory usage peaked at 1,864 MB. Players feel lag when fps drops and entities increase.
What is the location of US Testing Server?
US Testing Server uses its NA tag to list itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 54.39.102.131:28015.
How reliable is US Testing Server?
Right now, US Testing Server is up and running. Based on the uptime it reports, the last restart was roughly 28 minutes ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 25 September 2026.
Wipe details
What can you expect on wipe day on US Testing Server?
Across recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
On what schedule does US Testing Server wipe?
No next wipe can be predicted for US Testing Server, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 4 hours ago.
How to join
What is the process to join US Testing Server?
Use the console: open Rust, press F1, and type client.connect 54.39.102.131:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.