RS-5262Modded server
Rust Zombie Raids Test Server
Offline 58.169.156.96:28015 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:14 UTC10h ago | – | – | – | 1 |
| Wed 14 Oct, 02:42 UTC22h ago | – | – | – | 0 |
| Sun 11 Oct, 12:26 UTC3d ago | – | – | – | 1 |
| Sun 11 Oct, 11:32 UTC3d ago | 2 | held half | 2.6 days | 0 |
| Sun 11 Oct, 01:25 UTC4d ago | 2 | – | 0.4 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server is offline at this moment; the last signal was 9 hours ago. A seven-day average of 1 players was reached, peaking at 2. The busiest point in the last 48 hours was 02:00 UTC, when it averaged 2 players.
Where does Rust Zombie Raids Test Server sit in the rankings?
Ranked #5,262 on seven-day player hours, Rust Zombie Raids Test Server is in the top 24% of all ranked servers.
Tags and filters
Where does Rust Zombie Raids Test Server appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Rust Zombie Raids Test Server: Top modded Rust servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the tags on Rust Zombie Raids Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): There are 2 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Rust Zombie Raids Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server runs a procedural map of size 4,000 with seed 1667892361, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.
Which settings and rules apply on Rust Zombie Raids Test Server?
The name Rust Zombie Raids Test Server does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server uses Rust network protocol 2634 and build 167398 with Windows as its system. The protocol must match for you to join; Steam will update your game.
How well does Rust Zombie Raids Test Server perform?
The last 48 hours saw it average 108 server fps, never going under 43. At its peak, it held 106,016 entities: everything from buildings to deployables and more. Its memory use reached 3,066 MB at most. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Rust Zombie Raids Test Server?
There is no region published by Rust Zombie Raids Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 58.169.156.96:28015.
How reliable is Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server is offline now; the last time it was seen was 9 hours ago. Going by its reported uptime, it restarted about 5 hours ago. It spent 40 of the last 72 hours online across 3 days, giving 56% uptime. The first time Top Rust Servers saw it was on 11 October 2026.
Wipe details
When does Rust Zombie Raids Test Server wipe?
No wipe schedule exists on Rust Zombie Raids Test Server: it rebuilds its world every few hours, and those resets are not wipes.
Joining the server
How can I connect to Rust Zombie Raids Test Server?
To connect manually, open the console with F1 and type client.connect 58.169.156.96:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.