RS-15922Modded server
ukn
Offline 62.217.191.222:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on ukn?
Currently, ukn is offline; the last sighting was 12 days 8 hours ago.
How is ukn ranked?
Ranked #15,922 on seven-day player hours, ukn is in the top 69% of all ranked servers.
Tags and filters
Where does ukn show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include ukn: Top modded Rust servers and Best Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on ukn?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use are the tags ukn publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on ukn?
ukn uses a procedural map, which the game generates.
What does ukn run for rules and settings?
No gather rate is given in the name ukn. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. VAC anti-cheat is inactive.
About the server
What is the Rust version on ukn?
Rust network protocol 2634 and build 166494 is what ukn runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can ukn be found?
A region is not published by ukn. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 62.217.191.222:28015 is its address.
Is ukn currently online?
ukn is offline now; the last time it was seen was 12 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 2 October 2026.
Wipe cycle
When does ukn wipe?
Too few wipes are recorded for ukn to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 20 hours ago.
Joining the server
What is the process to join ukn?
To connect, start Rust, hit F1, and enter client.connect 62.217.191.222:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.