RS-15962Modded server
Living World checkpoint
Offline 62.45.100.181:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Living World checkpoint?
Living World checkpoint is offline at this moment; the last signal was 8 days 23 hours ago.
How is Living World checkpoint ranked?
The last seven days of player hours place Living World checkpoint at #15,962, in the top 71% of ranked servers.
Tags, lists, and filters
Where does Living World checkpoint show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Living World checkpoint: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Living World checkpoint?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use are the tags Living World checkpoint publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Living World checkpoint?
A procedural map, created by the game, is in use on Living World checkpoint.
Which settings and rules apply on Living World checkpoint?
You will not find a gather rate in the name Living World checkpoint. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Living World checkpoint running?
Rust network protocol 2634 and build 166652 is what Living World checkpoint runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Living World checkpoint?
There is no region published by Living World checkpoint. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 62.45.100.181:28015.
How reliable is Living World checkpoint?
Living World checkpoint is offline now; the last time it was seen was 8 days 23 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 4 October 2026.
Wipe schedule
On what schedule does Living World checkpoint wipe?
Not enough wipe data exists yet to identify the rhythm of Living World checkpoint. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 5 hours ago.
Joining the server
What is the process to join Living World checkpoint?
To connect, start Rust, hit F1, and enter client.connect 62.45.100.181:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.