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Live Servers11,685 Players68,616 Populated3,914 Fresh wipes · 3h163 Scanevery 5 min

RS-2050Modded server

Four Horsemen | Dickaroo | PVE | 5X | 10/1

Online NA 64.40.223.6:28020 checked 9m ago

5x monthly wipes moddedoxidepve
Connect
Players now
3/ 20
15% full
7-day average
3
peak 8
Rank
#2,050
top 9% · #340 in NA
Last wipe
12d ago
monthly schedule
Next wipe
T− 22d 21h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0246822:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

025507510022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 9% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 21h. The force wipe · high confidence

wipe-day peak9players, last three wipes

Coming wipes

  1. T− 22d 21hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:49 UTC FW12d ago 9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Four Horsemen | Dickaroo | PVE | 5X | 10/1 is showing 3 players on 20 slots right now. Its seven-day average is 3 players, with a peak of 8. Over the last 48 hours, the peak hour was 01:00 UTC, with an average of 5 players.

How is Four Horsemen | Dickaroo | PVE | 5X | 10/1 ranked?

On seven-day player hours, Four Horsemen | Dickaroo | PVE | 5X | 10/1 ranks #2,050 overall, in the top 9% of ranked servers and #340 across North America.

Tags and filters

Where does Four Horsemen | Dickaroo | PVE | 5X | 10/1 appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Four Horsemen | Dickaroo | PVE | 5X | 10/1: Best 5x Rust servers, Top modded Rust servers, Top Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 5x.

How should you read the tags on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp20 (Max players): It has 20 slots; ts16 (Group limit): The team limit is 16; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): In the server browser, this appears under North America are the tags Four Horsemen | Dickaroo | PVE | 5X | 10/1 publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs a procedural map of size 4,250 with seed 129885663, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What settings and rules does Four Horsemen | Dickaroo | PVE | 5X | 10/1 use?

The name Four Horsemen | Dickaroo | PVE | 5X | 10/1 includes a 5x gather rate. A group holds at most 16 players. It runs pve, player combat is disabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC on.

About the server

What version is Four Horsemen | Dickaroo | PVE | 5X | 10/1 running?

Four Horsemen | Dickaroo | PVE | 5X | 10/1 uses Rust network protocol 2634 and build 167781 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Its average server fps over the last 48 hours was 64, with a low of 12. Its entity count reached 137,927, including buildings, deployables and all other objects. At its highest, it consumed 4,356 MB of memory. What players experience as lag comes from low fps and a rising entity count.

What is the server location for Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Four Horsemen | Dickaroo | PVE | 5X | 10/1 uses its NA tag to list itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 64.40.223.6:28020.

What is the uptime of Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Right now, Four Horsemen | Dickaroo | PVE | 5X | 10/1 is up and running. The uptime it gives suggests a restart around 4 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What happens on wipe day on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

The average busiest count over recent wipes is 9 players. The latest wipe saw its highest player count 5 hours in.

When does Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipe?

A single monthly wipe, the force wipe, is all Four Horsemen | Dickaroo | PVE | 5X | 10/1 does. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The present world has been live since 12 days 3 hours ago. The tags specify a monthly wipe schedule.

Joining the server

What are the steps to join Four Horsemen | Dickaroo | PVE | 5X | 10/1?

To connect manually, open the console with F1 and type client.connect 64.40.223.6:28020. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://discord.com/invite/TEdvqP27An.

Spectrum

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts16,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp20
Max players It has 20 slots.
ts16
Group limit The team limit is 16.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly A wipe happens every month, alongside Facepunch's force wipe.

Gameplay

^p
PvE In this PvE server, the world provides the danger, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.