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Live Servers11,646 Players59,299 Populated3,664 Fresh wipes · 3h147 Scanevery 5 min

RS-6167Modded server

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 8m ago

vanillamoddedcarbon
Connect
Players now
0/ 50
0% full
7-day average
0
peak 3
Rank
#6,167
top 28%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123422:0006:0021:0004:0012:0020:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608022:0006:0021:0004:0012:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 19:07 UTC17d ago 1 – running 0
Sat 26 Sep, 20:07 UTC18d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC20d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is showing 0 players on 50 slots right now. A seven-day average of 0 players was reached, peaking at 3. Over the last 48 hours, the peak hour was 15:00 UTC, with an average of 3 players.

How is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| ranked?

The last seven days of player hours place Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at #6,167, in the top 28% of ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

These Top Rust Servers lists include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Top modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The game's server browser reads the tags that Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): There are 50 slots; ts12 (Group limit): No more than 12 players per team; v2635 (Protocol): To join, your game must be on protocol 2635; cs167916 (Build): Game build: 167916; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Who manages Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

11 other servers we track publish a rfgam.ing hostname as well as Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, so they are most likely run by the same operator.

Settings and map

What is the map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs a procedural map of size 3,800 with seed 285119, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Royal Family Gaming FPS+.

Which settings and rules apply on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The name Royal Family Gaming | Event/Dev|F1 Spawn|Staging| does not state a gather rate. A group holds at most 12 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. The label vanilla is used: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

About the server

What is the Rust version on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Rust network protocol 2635 and build 167916 is what Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

How well does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| perform?

Over the last two days, it ran at an average of 60 server fps, minimum 59. Its entity count reached 105,182, including buildings, deployables and all other objects. Its memory use reached 2,999 MB at most. Players feel lag when fps drops and entities increase.

Where can Royal Family Gaming | Event/Dev|F1 Spawn|Staging| be found?

No region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 64.40.8.117:28054.

How reliable is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The server Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is currently online. Based on the uptime it reports, the last restart was roughly 10 hours ago. Across the last 7 full days, it was online for 161 of 168 hours, or 96%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe cycle

What can you expect on wipe day on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Across recent wipes, the busiest times averaged 1 players. 2 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.

When does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?

Wipes on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 17 days 2 hours ago.

How to join

What is the process to join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

To connect manually, open the console with F1 and type client.connect 64.40.8.117:28054. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs167916,ts12

Game

gmrust
Game mode Standard survival, as in Rust.
mp50
Max players There are 50 slots.
ts12
Group limit No more than 12 players per team.
v2635
Protocol To join, your game must be on protocol 2635.
cs167916
Build Game build: 167916.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.