RS-6748Modded server
Lost In Rust Test Server
Online 64.40.8.191:29015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 02:07 UTC1d ago | – | – | running | 0 |
| Mon 5 Oct, 23:57 UTC8d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC10d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC10d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC11d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC13d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC15d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC16d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC22d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC29d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC31d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Lost In Rust Test Server?
Lost In Rust Test Server is showing 1 players at this moment. A seven-day average of 0 players was reached, peaking at 2. Over the last 48 hours, the peak hour was 02:00 UTC, with an average of 1 players.
How is Lost In Rust Test Server ranked?
The last seven days of player hours place Lost In Rust Test Server at #6,748, in the top 30% of ranked servers.
Tags, lists, and filters
Where does Lost In Rust Test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Lost In Rust Test Server among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on Lost In Rust Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): Running game build 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Lost In Rust Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on Lost In Rust Test Server?
Lost In Rust Test Server runs a procedural map of size 4,150 with seed 1337, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.
Which settings and rules apply on Lost In Rust Test Server?
No gather rate is given in the name Lost In Rust Test Server. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is Lost In Rust Test Server on?
Rust network protocol 2634 and build 167584 is what Lost In Rust Test Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
How well does Lost In Rust Test Server perform?
Its average server fps over the last 48 hours was 30, with a low of 16. At its peak, it held 96,313 entities: everything from buildings to deployables and more. Memory usage peaked at 5,119 MB. Players feel lag when fps drops and entities increase.
Where can Lost In Rust Test Server be found?
No region is published by Lost In Rust Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 64.40.8.191:29015.
Is Lost In Rust Test Server currently online?
Right now, Lost In Rust Test Server is up and running. The uptime it gives suggests a restart around 38 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe details
What happens on wipe day on Lost In Rust Test Server?
Across recent wipes, the busiest times averaged 2 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.
When does Lost In Rust Test Server wipe?
Wipes on Lost In Rust Test Server follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 40 hours ago.
How to join
How can I connect to Lost In Rust Test Server?
Use the console: open Rust, press F1, and type client.connect 64.40.8.191:29015. Or simply click Launch Rust here; it opens the game through Steam and connects you.