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RS-6748Modded server

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 12m ago

moddedoxide
Connect
Players now
1/ ?
7-day average
0
peak 2
Rank
#6,748
top 30%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
00.511.5219:0004:0013:0023:0008:0017:00Wiped Tue 13 Oct, 02:07 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
01020304019:0004:0013:0023:0008:0017:00Wiped Tue 13 Oct, 02:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 02:07 UTC1d ago – – running 0
Mon 5 Oct, 23:57 UTC8d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC10d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC10d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC11d ago 2 – 0.9 days 1
Wed 30 Sep, 22:51 UTC13d ago 0 – 2.2 days 0
Tue 29 Sep, 00:22 UTC15d ago 1 – 1.9 days 0
Mon 28 Sep, 02:10 UTC16d ago 1 – 0.9 days 0
Tue 22 Sep, 02:25 UTC22d ago 3 halved by day 1 6 days 1
Tue 15 Sep, 10:14 UTC29d ago 0 – 6.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is Lost In Rust Test Server?

Lost In Rust Test Server is showing 1 players at this moment. A seven-day average of 0 players was reached, peaking at 2. Over the last 48 hours, the peak hour was 02:00 UTC, with an average of 1 players.

How is Lost In Rust Test Server ranked?

The last seven days of player hours place Lost In Rust Test Server at #6,748, in the top 30% of ranked servers.

Tags, lists, and filters

Where does Lost In Rust Test Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count Lost In Rust Test Server among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on Lost In Rust Test Server?

gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): Running game build 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Lost In Rust Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on Lost In Rust Test Server?

Lost In Rust Test Server runs a procedural map of size 4,150 with seed 1337, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.

Which settings and rules apply on Lost In Rust Test Server?

No gather rate is given in the name Lost In Rust Test Server. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server info

What Rust version is Lost In Rust Test Server on?

Rust network protocol 2634 and build 167584 is what Lost In Rust Test Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

How well does Lost In Rust Test Server perform?

Its average server fps over the last 48 hours was 30, with a low of 16. At its peak, it held 96,313 entities: everything from buildings to deployables and more. Memory usage peaked at 5,119 MB. Players feel lag when fps drops and entities increase.

Where can Lost In Rust Test Server be found?

No region is published by Lost In Rust Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 64.40.8.191:29015.

Is Lost In Rust Test Server currently online?

Right now, Lost In Rust Test Server is up and running. The uptime it gives suggests a restart around 38 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What happens on wipe day on Lost In Rust Test Server?

Across recent wipes, the busiest times averaged 2 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.

When does Lost In Rust Test Server wipe?

Wipes on Lost In Rust Test Server follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 40 hours ago.

How to join

How can I connect to Lost In Rust Test Server?

Use the console: open Rust, press F1, and type client.connect 64.40.8.191:29015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp0
Max players It has 0 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167584
Build Running game build 167584.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.