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Live Servers11,450 Players36,021 Populated3,100 Fresh wipes · 3h72 Scanevery 5 min

RS-11714Modded server

Atlas - 10x Development

Online NA 64.40.8.251:28020 checked 9m ago

10x weekly wipes moddedoxide
Connect
Players now
0/ ?
7-day average
0
peak 1
Rank
#11,714
top 52% · #1369 in NA
Last wipe
12d ago
weekly schedule
Next wipe
T− 1d 10h
Thu 15 Oct, 17:46 UTC
Light curve

Players

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 52% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:46 UTC, in 1d 10h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. T− 1d 10hThu 15 Oct, 17:46 UTC
  2. T− 8d 10hThu 22 Oct, 17:46 UTC
  3. T− 15d 10hThu 29 Oct, 17:46 UTC
  4. T− 22d 11hThu 5 Nov, 19:00 UTCFW
  5. T− 29d 10hThu 12 Nov, 17:46 UTC
  6. T− 36d 10hThu 19 Nov, 17:46 UTC
  7. T− 43d 10hThu 26 Nov, 17:46 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:46 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Atlas - 10x Development?

A live count of 0 players is on Atlas - 10x Development right now. A seven-day average of 0 players was reached, peaking at 1. The busiest point in the last 48 hours was 19:00 UTC, when it averaged 1 players.

Where does Atlas - 10x Development sit in the rankings?

On seven-day player hours, Atlas - 10x Development ranks #11,714 overall, in the top 52% of ranked servers and #1,369 across North America.

Tags, lists, and filters

Where does Atlas - 10x Development appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count Atlas - 10x Development among their servers: Best 10x Rust servers, Top modded Rust servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

How should you read the tags on Atlas - 10x Development?

The game's server browser reads the tags that Atlas - 10x Development publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): Player slots: 0; ts20 (Group limit): The team limit is 20; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167584 (Build): Running game build 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^w (Weekly): It wipes weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; modded (Modded): The game is changed by plugins or settings, so it is listed as Modded; NA (North America): In the server browser, this appears under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

Which map is running on Atlas - 10x Development?

A procedural map of size 4,500 with seed 1337, created by the game, is in use on Atlas - 10x Development. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Billy Joe's Custom Map.

What does Atlas - 10x Development run for rules and settings?

10x gather is what Atlas - 10x Development runs, as its name shows. Up to 20 players can be in a group. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC off.

Server info

What version is Atlas - 10x Development running?

Atlas - 10x Development uses Rust network protocol 2634 and build 167584 with Linux as its system. The protocol must match for you to join; Steam will update your game.

What is the performance like on Atlas - 10x Development?

The last 48 hours saw it average 30 server fps, never going under 30. Its entity count reached 2,090, including buildings, deployables and all other objects. At its highest, it consumed 3,582 MB of memory. Players feel lag when fps drops and entities increase.

Where can Atlas - 10x Development be found?

Atlas - 10x Development uses its NA tag to list itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 64.40.8.251:28020.

How reliable is Atlas - 10x Development?

Atlas - 10x Development is online at the moment. Going by its reported uptime, it restarted about 35 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 14 September 2026.

Wipe schedule

What can you expect on wipe day on Atlas - 10x Development?

The average busiest count over recent wipes is 0 players. The peak of the latest wipe came 0 hours after it began.

How often does Atlas - 10x Development wipe?

The recorded wipes for Atlas - 10x Development are too few to confirm its schedule, so the prediction follows its tag. On Thursday 15 October at 17:46 UTC, the next wipe is anticipated. The present world has been live since 12 days 13 hours ago. Its tags carry a wipe schedule set to weekly.

How to join

What is the process to join Atlas - 10x Development?

To connect, start Rust, hit F1, and enter client.connect 64.40.8.251:28020. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,ts20,^o^z,modded

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp0
Max players Player slots: 0.
ts20
Group limit The team limit is 20.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167584
Build Running game build 167584.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
modded
Modded The game is changed by plugins or settings, so it is listed as Modded.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.