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Live Servers11,576 Players61,017 Populated3,682 Fresh wipes · 3h130 Scanevery 5 min

RS-15955Modded server

Atlas - Monthly Development

Online 64.40.8.251:28130 checked 11m ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ ?
7-day average
0
peak –
Rank
#15,955
top 72%
Last wipe
12d ago
weekly schedule
Next wipe
T− 1d 5h
Thu 15 Oct, 17:50 UTC
Light curve

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep30 Sep5 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:50 UTC, in 1d 5h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. T− 1d 5hThu 15 Oct, 17:50 UTC
  2. T− 8d 5hThu 22 Oct, 17:50 UTC
  3. T− 15d 5hThu 29 Oct, 17:50 UTC
  4. T− 22d 6hThu 5 Nov, 19:00 UTCFW
  5. T− 29d 5hThu 12 Nov, 17:50 UTC
  6. T− 36d 5hThu 19 Nov, 17:50 UTC
  7. T− 43d 5hThu 26 Nov, 17:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Atlas - Monthly Development?

The current player count on Atlas - Monthly Development is 0. The average over the last seven days comes to 0 players.

What is the ranking of Atlas - Monthly Development?

On player hours across seven days, Atlas - Monthly Development is #15,955, inside the top 72% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Atlas - Monthly Development?

These Top Rust Servers lists include Atlas - Monthly Development: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

How should you read the tags on Atlas - Monthly Development?

The game's server browser reads the tags that Atlas - Monthly Development publishes: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): Player slots: 0; ts16 (Group limit): Team size is capped at 16; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^w (Weekly): A weekly wipe; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; modded (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

Which settings and rules apply on Atlas - Monthly Development?

No gather rate is given in the name Atlas - Monthly Development. The maximum group size is 16 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. It claims vanilla status: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC, Valve's anti-cheat, is enabled.

Server info

What version is Atlas - Monthly Development running?

On Linux, Atlas - Monthly Development operates Rust network protocol 2634 and build 166652. Joining requires matching protocols, and Steam updates your game automatically.

Where can Atlas - Monthly Development be found?

A region is not published by Atlas - Monthly Development. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 64.40.8.251:28130.

How reliable is Atlas - Monthly Development?

The server Atlas - Monthly Development is currently online. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 21 September 2026.

Wipe schedule

What happens on wipe day on Atlas - Monthly Development?

Recent wipes saw an average peak of 0 players at their busiest. The latest wipe saw its highest player count 0 hours in.

When does Atlas - Monthly Development wipe?

Since too few wipes are on file to confirm the schedule for Atlas - Monthly Development, the prediction is based on its tag. On Thursday 15 October at 17:50 UTC, the next wipe is anticipated. Its world was last replaced 12 days 18 hours ago. Its tags carry a wipe schedule set to weekly.

Connection

How can I connect to Atlas - Monthly Development?

To connect, start Rust, hit F1, and enter client.connect 64.40.8.251:28130. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs166652,ts16,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players Player slots: 0.
ts16
Group limit Team size is capped at 16.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Running game build 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly A weekly wipe.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
modded
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.