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Live Servers11,693 Players82,411 Populated4,122 Fresh wipes · 3h165 Scanevery 5 min

RS-15919Modded server

A Dev Shockbyte Server

Offline 64.58.124.176:21253 checked 7d ago

moddedoxide
Connect
Players now
0/ 16
0% full
7-day average
0
peak –
Rank
#15,919
top 72%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:31 UTC8d ago 1 – running 0
Tue 29 Sep, 13:01 UTC15d ago 1 halved by day 2 6.9 days 1
Mon 28 Sep, 15:25 UTC16d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on A Dev Shockbyte Server?

A Dev Shockbyte Server is offline at this moment; the last signal was 7 days 1 hours ago. The average over the last seven days comes to 0 players.

Where does A Dev Shockbyte Server sit in the rankings?

The last seven days of player hours place A Dev Shockbyte Server at #15,919, in the top 72% of ranked servers.

Server tags and lists

Where does A Dev Shockbyte Server show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find A Dev Shockbyte Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on A Dev Shockbyte Server?

gmrust (Game mode): Standard survival, as in Rust; mp16 (Max players): It has 16 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags A Dev Shockbyte Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

Which map is running on A Dev Shockbyte Server?

A procedural map of size 4,500 with seed 50000, created by the game, is in use on A Dev Shockbyte Server. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on A Dev Shockbyte Server?

The name A Dev Shockbyte Server does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is inactive.

Server details

What Rust version is A Dev Shockbyte Server on?

On Linux, A Dev Shockbyte Server operates Rust network protocol 2634 and build 166652. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can A Dev Shockbyte Server be found?

No region is published by A Dev Shockbyte Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 64.58.124.176:21253.

What is the uptime of A Dev Shockbyte Server?

A Dev Shockbyte Server is offline now; the last time it was seen was 7 days 1 hours ago. Across the last 7 full days, it was online for 15 of 168 hours, or 9%. Its first appearance in Top Rust Servers was on 23 September 2026.

Wipe details

What can you expect on wipe day on A Dev Shockbyte Server?

Across recent wipes, the busiest times averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 2.

How often does A Dev Shockbyte Server wipe?

Wipes on A Dev Shockbyte Server follow no regular pattern, so there is no next wipe to forecast. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 6 hours ago.

Joining the server

What are the steps to join A Dev Shockbyte Server?

To connect, start Rust, hit F1, and enter client.connect 64.58.124.176:21253. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp16
Max players It has 16 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.