RS-13197Modded server
Test Server
Online 65.109.111.251:30115 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:28 UTC6h ago | – | – | – | 0 |
| Sun 11 Oct, 23:13 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 22:52 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 22:01 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 19:10 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 17:27 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 15:35 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 02:09 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 23:10 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 21:51 UTC4d ago | – | – | – | 0 |
| Wed 23 Sep, 11:56 UTC21d ago | – | – | – | 0 |
| Wed 23 Sep, 10:24 UTC21d ago | – | – | – | 0 |
| Wed 23 Sep, 10:11 UTC21d ago | 1 | halved by day 2 | 17.5 days | 0 |
| Tue 22 Sep, 23:33 UTC22d ago | – | – | – | 0 |
| Tue 22 Sep, 22:25 UTC22d ago | – | – | – | 0 |
| Tue 22 Sep, 19:11 UTC22d ago | 1 | – | 0.6 days | 0 |
| Tue 22 Sep, 12:27 UTC22d ago | 2 | – | 0.3 days | 0 |
| Mon 21 Sep, 23:37 UTC23d ago | 2 | – | 0.5 days | 0 |
| Mon 21 Sep, 12:50 UTC23d ago | – | – | – | 0 |
| Mon 21 Sep, 12:34 UTC23d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Test Server?
Test Server is showing 0 players on 20 slots right now. A seven-day average of 0 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 22:00 UTC, with an average of 0 players.
What is the ranking of Test Server?
The last seven days of player hours place Test Server at #13,197, in the top 60% of ranked servers.
Tags and filters
Where does Test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Test Server: Top modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp20 (Max players): Player slots: 20; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use are the tags Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Test Server?
Test Server runs a procedural map of size 4,000 with seed 1337, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.
Which settings and rules apply on Test Server?
No gather rate is given in the name Test Server. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. The label vanilla is used: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC anti-cheat is active.
Server info
What version is Test Server running?
Test Server uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
Is Test Server lag-free?
Over the last two days, it ran at an average of 30 server fps, minimum 27. At its peak, it held 8,463 entities: everything from buildings to deployables and more. Its memory use reached 1,928 MB at most. A climbing entity count and low fps are the source of the lag players feel.
Where can Test Server be found?
A region is not published by Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 65.109.111.251:30115.
Is Test Server currently online?
Right now, Test Server is up and running. Going by its reported uptime, it restarted about 4 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
How often does Test Server wipe?
No wipe schedule exists on Test Server: it rebuilds its world every few hours, and those resets are not wipes.
Joining the server
What are the steps to join Test Server?
To connect manually, open the console with F1 and type client.connect 65.109.111.251:30115. Or click Launch Rust on this page to open Rust through Steam and connect directly.