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Live Servers11,642 Players74,165 Populated3,920 Fresh wipes · 3h160 Scanevery 5 min

RS-15915Modded server

4Netplayers Rust Server

Offline 65.109.20.244:40100 checked 4d ago

moddedoxide
Connect
Players now
0/ 16
0% full
7-day average
0
peak –
Rank
#15,915
top 72%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 03:29 UTC8d ago 0 – running 0
Mon 28 Sep, 13:50 UTC16d ago 2 halved by day 3 7.6 days 0
Sat 19 Sep, 18:29 UTC24d ago 1 halved by day 1 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is 4Netplayers Rust Server?

4Netplayers Rust Server is offline at this moment; the last signal was 4 days 23 hours ago. The average over the last seven days comes to 0 players.

How is 4Netplayers Rust Server ranked?

The last seven days of player hours place 4Netplayers Rust Server at #15,915, in the top 72% of ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry 4Netplayers Rust Server?

On these Top Rust Servers lists you will find 4Netplayers Rust Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on 4Netplayers Rust Server?

Published by 4Netplayers Rust Server for the game's server browser to read: gmvanilla (Game mode): Vanilla survival mode; mp16 (Max players): It has 16 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on 4Netplayers Rust Server?

A procedural map of size 3,950 with seed 796949041, created by the game, is in use on 4Netplayers Rust Server. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on 4Netplayers Rust Server?

No gather rate is given in the name 4Netplayers Rust Server. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.

Server info

What Rust version is 4Netplayers Rust Server on?

4Netplayers Rust Server uses Rust network protocol 2634 and build 166652 with Linux as its system. The protocol must match for you to join; Steam will update your game.

What is the server location for 4Netplayers Rust Server?

A region is not published by 4Netplayers Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 65.109.20.244:40100.

What is the uptime of 4Netplayers Rust Server?

4Netplayers Rust Server is offline now; the last time it was seen was 4 days 23 hours ago. It spent 64 of the last 168 hours online across 7 days, giving 38% uptime. Its first appearance in Top Rust Servers was on 19 September 2026.

Wipe details

What happens on wipe day on 4Netplayers Rust Server?

Across recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 2.

When does 4Netplayers Rust Server wipe?

There is no way to predict the next wipe on 4Netplayers Rust Server, as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 8 days 10 hours ago.

How to join

What are the steps to join 4Netplayers Rust Server?

Use the console: open Rust, press F1, and type client.connect 65.109.20.244:40100. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp16
Max players It has 16 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.