RS-15899Modded server
ScoobyD's Playground
Online NA 66.51.96.72:28060 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 21 October, 02:23 UTC, in 6d 5h. Biweekly: 14 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on ScoobyD's Playground?
On 50 slots, ScoobyD's Playground has 0 players at this moment. Over the past seven days, the average player count was 0.
What is the ranking of ScoobyD's Playground?
In North America, ScoobyD's Playground is #1,537 on seven-day player hours, with #15,899 overall and a top 72% position among ranked servers.
Tags and filters
Where does ScoobyD's Playground show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find ScoobyD's Playground: Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the tags on ScoobyD's Playground?
The game's server browser reads the tags that ScoobyD's Playground publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^b (Biweekly): It wipes every fortnight; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser lists it under North America. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on ScoobyD's Playground?
A procedural map of size 3,000 with seed 315848369, created by the game, is in use on ScoobyD's Playground. You can look at the map on RustMaps from this page, because size and seed determine the map.
What does ScoobyD's Playground run for rules and settings?
No gather rate is given in the name ScoobyD's Playground. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is ScoobyD's Playground on?
ScoobyD's Playground uses Rust network protocol 2633 and build 165217 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Is ScoobyD's Playground lag-free?
Over the last two days, it ran at an average of 87 server fps, minimum 81. Its entity count reached 43,290, including buildings, deployables and all other objects. Its memory use reached 4,576 MB at most. What players experience as lag comes from low fps and a rising entity count.
What is the server location for ScoobyD's Playground?
Its NA tag is how ScoobyD's Playground lists itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 66.51.96.72:28060.
Is ScoobyD's Playground currently online?
Right now, ScoobyD's Playground is up and running. Based on the uptime it reports, the last restart was roughly 15 days 6 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe schedule
When does ScoobyD's Playground wipe?
From biweekly: 14 days after its last wipe, the next wipe for ScoobyD's Playground is projected. The upcoming wipe is set for Wednesday 21 October at 02:23 UTC. The present world has been live since 35 days 18 hours ago. Its tags list a wipe schedule of every two weeks.
Connection
What is the process to join ScoobyD's Playground?
To connect, start Rust, hit F1, and enter client.connect 66.51.96.72:28060. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.
