RS-15901Modded server
Deep Sea Sask
Online 66.51.98.56:28045 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 22h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Deep Sea Sask?
On 50 slots, Deep Sea Sask has 0 players at this moment. Over the past seven days, the average player count was 0.
Where does Deep Sea Sask sit in the rankings?
The last seven days of player hours place Deep Sea Sask at #15,901, in the top 72% of ranked servers.
Tags and filters
Where does Deep Sea Sask show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Deep Sea Sask: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is the meaning of the tags on Deep Sea Sask?
gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): It has 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Deep Sea Sask publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on Deep Sea Sask?
A procedural map of size 3,400 with seed 1410202462, created by the game, is in use on Deep Sea Sask. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on Deep Sea Sask?
No gather rate is given in the name Deep Sea Sask. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What version is Deep Sea Sask running?
Rust network protocol 2633 and build 165217 is what Deep Sea Sask runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on Deep Sea Sask?
The last 48 hours saw it average 59 server fps, never going under 57. At its peak, it held 61,333 entities: everything from buildings to deployables and more. Memory usage peaked at 4,599 MB. What players experience as lag comes from low fps and a rising entity count.
What is the location of Deep Sea Sask?
There is no region published by Deep Sea Sask. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 66.51.98.56:28045.
What is the uptime of Deep Sea Sask?
The server Deep Sea Sask is currently online. The uptime it gives suggests a restart around 13 days 4 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 1 October 2026.
Wipe details
When does Deep Sea Sask wipe?
The next wipe for Deep Sea Sask is estimated from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The present world has been live since 21 days 23 hours ago. Monthly wipes are declared in its tags.
Joining the server
What are the steps to join Deep Sea Sask?
To connect, start Rust, hit F1, and enter client.connect 66.51.98.56:28045. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.
