RS-11088Modded server
SCAVENGERSHAVEN.NET (TEST SERVER)
Offline NA 66.51.98.59:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 20 October, 06:52 UTC, in 5d 15h. Its weekly schedule tag · low confidence
Coming wipes
- T− 5d 15hTue 20 Oct, 06:52 UTC
- T− 12d 15hTue 27 Oct, 06:52 UTC
- T− 19d 15hTue 3 Nov, 06:52 UTC
- T− 22d 3hThu 5 Nov, 19:00 UTCFW
- T− 26d 15hTue 10 Nov, 06:52 UTC
- T− 33d 15hTue 17 Nov, 06:52 UTC
- T− 40d 15hTue 24 Nov, 06:52 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 06:52 UTC1d ago | – | – | running | 0 |
| Thu 1 Oct, 18:02 UTC FW12d ago | 1 | halved by day 6 | 11.5 days | 0 |
| Sun 27 Sep, 23:03 UTC16d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Fri 25 Sep, 15:45 UTC19d ago | 0 | – | 2.3 days | 0 |
| Fri 18 Sep, 15:45 UTC26d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is SCAVENGERSHAVEN.NET (TEST SERVER)?
Currently, SCAVENGERSHAVEN.NET (TEST SERVER) is offline; the last sighting was 29 hours ago. Its seven-day average is 0 players, with a peak of 2. At 08:00 UTC it was busiest in the last 48 hours, averaging 2 players.
How is SCAVENGERSHAVEN.NET (TEST SERVER) ranked?
On seven-day player hours, SCAVENGERSHAVEN.NET (TEST SERVER) ranks #11,088 overall, in the top 50% of ranked servers and #1,336 across North America.
Tags and filters
Where does SCAVENGERSHAVEN.NET (TEST SERVER) appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count SCAVENGERSHAVEN.NET (TEST SERVER) among their servers: Top modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
How should you read the tags on SCAVENGERSHAVEN.NET (TEST SERVER)?
Published by SCAVENGERSHAVEN.NET (TEST SERVER) for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): It has 50 slots; ts5 (Group limit): Team size is capped at 5; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^w (Weekly): A weekly wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; NA (North America): The server browser puts it in North America. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on SCAVENGERSHAVEN.NET (TEST SERVER)?
A procedural map of size 4,096 with seed 1337, created by the game, is in use on SCAVENGERSHAVEN.NET (TEST SERVER). You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.
What settings and rules does SCAVENGERSHAVEN.NET (TEST SERVER) use?
The name SCAVENGERSHAVEN.NET (TEST SERVER) does not state a gather rate. A group holds at most 5 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server details
What version is SCAVENGERSHAVEN.NET (TEST SERVER) running?
SCAVENGERSHAVEN.NET (TEST SERVER) uses Rust network protocol 2634 and build 167584 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on SCAVENGERSHAVEN.NET (TEST SERVER)?
Over the last two days, it ran at an average of 29 server fps, minimum 10. Its entity count reached 146,547, including buildings, deployables and all other objects. At its highest, it consumed 3,654 MB of memory. Players feel lag when fps drops and entities increase.
What is the location of SCAVENGERSHAVEN.NET (TEST SERVER)?
Its NA tag is how SCAVENGERSHAVEN.NET (TEST SERVER) lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 66.51.98.59:28015.
What is the uptime of SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) is offline now; the last time it was seen was 29 hours ago. The uptime it gives suggests a restart around 2 hours ago. Across the last 7 full days, it was online for 155 of 168 hours, or 92%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
What can you expect on wipe day on SCAVENGERSHAVEN.NET (TEST SERVER)?
Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 22 hours after it began. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 3.5.
How often does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
The recorded wipes for SCAVENGERSHAVEN.NET (TEST SERVER) are too few to confirm its schedule, so the prediction follows its tag. The upcoming wipe is set for Tuesday 20 October at 06:52 UTC. The present world has been live since 32 hours ago. Weekly wipes are stated in the server's tags.
How to join
What are the steps to join SCAVENGERSHAVEN.NET (TEST SERVER)?
To connect manually, open the console with F1 and type client.connect 66.51.98.59:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://www.scavengershaven.net/.
