RS-7742Modded server
Joe's Private Playland
Offline NA 66.51.98.70:28000 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers, top 63% in NA, and #418 of the quad servers (top 51%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 20h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Joe's Private Playland?
Currently, Joe's Private Playland is offline; the last sighting was 30 hours ago. Its seven-day average is 0 players, with a peak of 2.
Where does Joe's Private Playland sit in the rankings?
On seven-day player hours, Joe's Private Playland ranks #7,742 overall, in the top 35% of ranked servers and #1,169 across North America. It is #418 among quad servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Joe's Private Playland?
These Top Rust Servers lists count Joe's Private Playland among their servers: Top modded Rust servers, Rust roleplay servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
What is the meaning of the tags on Joe's Private Playland?
The game's server browser reads the tags that Joe's Private Playland publishes: gmsoftcore (Game mode): It uses the easier softcore ruleset; mp50 (Max players): It has 50 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^s (Softcore): The softcore ruleset from Facepunch: on death, you retain some of your inventory; ^r (Roleplay): It is a roleplay server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; NA (North America): The server browser puts it in North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on Joe's Private Playland?
A procedural map of size 5,000 with seed 1, created by the game, is in use on Joe's Private Playland. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Joe's Private Playland use?
You will not find a gather rate in the name Joe's Private Playland. A maximum of 4 players per group applies (quad). It runs softcore, Facepunch's softer mode: you retain some loot. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Joe's Private Playland running?
Rust network protocol 2634 and build 167398 is what Joe's Private Playland runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on Joe's Private Playland?
Over the last two days, it ran at an average of 60 server fps, minimum 58. At its peak, it held 143,804 entities: everything from buildings to deployables and more. At its highest, it consumed 4,289 MB of memory. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Joe's Private Playland?
Its NA tag is how Joe's Private Playland lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.98.70:28000 is its address.
How reliable is Joe's Private Playland?
The server Joe's Private Playland is down at the moment, with its last appearance 30 hours ago. The uptime it gives suggests a restart around 42 hours ago. It spent 40 of the last 48 hours online across 2 days, giving 83% uptime. Its first appearance in Top Rust Servers was on 11 October 2026.
Wipe schedule
How often does Joe's Private Playland wipe?
From the force wipe, the next wipe for Joe's Private Playland is projected. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The world it is running now dates from 3 days 18 hours ago. The tags specify a monthly wipe schedule.
Connection
How can I connect to Joe's Private Playland?
To connect manually, open the console with F1 and type client.connect 66.51.98.70:28000. Or click Launch Rust on this page to open Rust through Steam and connect directly.
