RS-1429Modded server
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
On 100 slots, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing has 5 players at this moment. Its seven-day average is 5 players, with a peak of 14. At 19:00 UTC it was busiest in the last 48 hours, averaging 13 players.
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the rankings?
In North America, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #227 on seven-day player hours, with #1,429 overall and a top 6% position among ranked servers.
Tags, lists, and filters
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing among their servers: Top modded Rust servers, Top Rust PvE servers, Rust roleplay servers, Rust zombie servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What is the meaning of the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts30 (Group limit): The team limit is 30; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Running game build 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; NA (North America): In the server browser, this appears under North America are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Who is behind [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track all publish a relicpve.com hostname, which points to the same operator.
Map and rules
What map is used on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural, size 4,500, seed 92507869, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run for rules and settings?
The name [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does not state a gather rate. Up to 30 players can be in a group. It runs roleplay, roleplay rules, jobs and towns. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing running?
Rust network protocol 2634 and build 167584 is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
How well does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform?
The last 48 hours saw it average 60 server fps, never going under 58. Its entity count reached 129,769, including buildings, deployables and all other objects. Its memory use reached 5,863 MB at most. Players feel lag when fps drops and entities increase.
What is the location of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Its NA tag is how [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.99.119:28015 is its address.
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing currently online?
Right now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up and running. Going by its reported uptime, it restarted about 2 days 1 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 1 October 2026.
Wipe details
When does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?
An estimate of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's next wipe comes from the force wipe. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The present world has been live since 12 days 19 hours ago. Monthly wipes are declared in its tags.
Joining the server
What is the process to join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
To connect manually, open the console with F1 and type client.connect 66.51.99.119:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://relicpve.com.
