Top Rust ServersObservatory · live
Live Servers11,636 Players72,805 Populated3,898 Fresh wipes · 3h152 Scanevery 5 min

RS-1429Modded server

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 10m ago

monthly wipes moddedoxidepve
Connect
Players now
5/ 100
5% full
7-day average
5
peak 14
Rank
#1,429
top 6% · #227 in NA
Last wipe
12d ago
monthly schedule
Next wipe
T− 22d 4h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0510152015:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 6% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

On 100 slots, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing has 5 players at this moment. Its seven-day average is 5 players, with a peak of 14. At 19:00 UTC it was busiest in the last 48 hours, averaging 13 players.

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the rankings?

In North America, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #227 on seven-day player hours, with #1,429 overall and a top 6% position among ranked servers.

Tags, lists, and filters

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing among their servers: Top modded Rust servers, Top Rust PvE servers, Rust roleplay servers, Rust zombie servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What is the meaning of the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts30 (Group limit): The team limit is 30; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Running game build 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; NA (North America): In the server browser, this appears under North America are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Who is behind [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track all publish a relicpve.com hostname, which points to the same operator.

Map and rules

What map is used on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural, size 4,500, seed 92507869, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run for rules and settings?

The name [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does not state a gather rate. Up to 30 players can be in a group. It runs roleplay, roleplay rules, jobs and towns. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.

Server details

What version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing running?

Rust network protocol 2634 and build 167584 is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

How well does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform?

The last 48 hours saw it average 60 server fps, never going under 58. Its entity count reached 129,769, including buildings, deployables and all other objects. Its memory use reached 5,863 MB at most. Players feel lag when fps drops and entities increase.

What is the location of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Its NA tag is how [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.99.119:28015 is its address.

Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing currently online?

Right now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up and running. Going by its reported uptime, it restarted about 2 days 1 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 1 October 2026.

Wipe details

When does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?

An estimate of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's next wipe comes from the force wipe. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The present world has been live since 12 days 19 hours ago. Monthly wipes are declared in its tags.

Joining the server

What is the process to join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

To connect manually, open the console with F1 and type client.connect 66.51.99.119:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://relicpve.com.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs167584,ts30,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players It has 100 slots.
ts30
Group limit The team limit is 30.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build Running game build 167584.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Wipe schedule

^m
Monthly A monthly wipe, coinciding with Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE In this PvE server, the world provides the danger, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.