Top Rust ServersObservatory · live
Live Servers11,455 Players39,905 Populated3,222 Fresh wipes · 3h92 Scanevery 5 min

RS-15966Modded server

ParadoxLabs

Online 66.51.99.158:4301 checked 8m ago

moddedoxide
Connect
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,966
top 72%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 3 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:12 UTC11d ago 0 – running 0
Wed 30 Sep, 01:03 UTC14d ago 2 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on ParadoxLabs?

On 40 slots, ParadoxLabs has 0 players at this moment. The average over the last seven days comes to 0 players.

Where does ParadoxLabs sit in the rankings?

The last seven days of player hours place ParadoxLabs at #15,966, in the top 72% of ranked servers.

Tags and filters

Where does ParadoxLabs appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count ParadoxLabs among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on ParadoxLabs?

The game's server browser reads the tags that ParadoxLabs publishes: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): Player slots: 40; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What is the map on ParadoxLabs?

The map on ParadoxLabs is procedural, size 1,000, seed 1337, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.

Which settings and rules apply on ParadoxLabs?

The name ParadoxLabs does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.

About the server

What version is ParadoxLabs running?

Rust network protocol 2634 and build 167781 is what ParadoxLabs runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does ParadoxLabs perform?

Its average server fps over the last 48 hours was 60, with a low of 60. Its entity count reached 4,346, including buildings, deployables and all other objects. Its memory use reached 1,131 MB at most. Players feel lag when fps drops and entities increase.

What is the server location for ParadoxLabs?

No region is published by ParadoxLabs. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.99.158:4301 is its address.

What is the uptime of ParadoxLabs?

Right now, ParadoxLabs is up and running. Based on the uptime it reports, the last restart was roughly 2 minutes ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 16 September 2026.

Wipe details

What can you expect on wipe day on ParadoxLabs?

Recent wipes saw an average peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 2.

When does ParadoxLabs wipe?

Too few wipes are recorded for ParadoxLabs to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 1 hours ago.

Joining the server

How can I connect to ParadoxLabs?

To connect, start Rust, hit F1, and enter client.connect 66.51.99.158:4301. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://paradoxlabs.dev.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp40
Max players Player slots: 40.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Running game build 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.