RS-15121Modded server
ParadoxLabs
Offline 66.51.99.160:3200 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is ParadoxLabs?
ParadoxLabs is offline at this moment; the last signal was 30 days 9 hours ago.
Where does ParadoxLabs sit in the rankings?
The last seven days of player hours place ParadoxLabs at #15,121, in the top – of ranked servers.
Server tags and lists
Where does ParadoxLabs show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include ParadoxLabs: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ParadoxLabs?
The game's server browser reads the tags that ParadoxLabs publishes: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Running game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on ParadoxLabs?
ParadoxLabs uses a procedural map, which the game generates.
What does ParadoxLabs run for rules and settings?
You will not find a gather rate in the name ParadoxLabs. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
About the server
What Rust version is ParadoxLabs on?
Rust network protocol 2633 and build 163794 is what ParadoxLabs runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for ParadoxLabs?
There is no region published by ParadoxLabs. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 66.51.99.160:3200.
How reliable is ParadoxLabs?
The server ParadoxLabs is down at the moment, with its last appearance 30 days 9 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe schedule
How often does ParadoxLabs wipe?
Too few wipes are recorded for ParadoxLabs to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 40 days 15 hours ago.
Joining the server
What are the steps to join ParadoxLabs?
To connect, start Rust, hit F1, and enter client.connect 66.51.99.160:3200. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.