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Live Servers11,480 Players42,512 Populated3,110 Fresh wipes · 3h96 Scanevery 5 min

RS-9980Modded server

HighMiles Test server

Online 66.51.99.4:40123 checked 15m ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#9,980
top 45%
Last wipe
5h ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
00.250.50.75102:0011:0020:0006:0015:0000:00Wiped Tue 13 Oct, 20:56 UTCWIPEWiped Wed 14 Oct, 19:53 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
01020304002:0011:0020:0006:0015:0000:00Wiped Tue 13 Oct, 20:56 UTCWIPEWiped Wed 14 Oct, 19:53 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct13 Oct15 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 19:53 UTC5h ago – – running 0
Tue 13 Oct, 20:56 UTC1d ago – – – 0
Sat 10 Oct, 21:52 UTC4d ago 1 held half 3 days 0
Sat 10 Oct, 13:05 UTC4d ago 1 – 0.4 days 1
Tue 6 Oct, 00:20 UTC9d ago 1 held half 4.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on HighMiles Test server?

HighMiles Test server is showing 0 players on 10 slots right now. Its seven-day average is 0 players, with a peak of 1. At 23:00 UTC it was busiest in the last 48 hours, averaging 1 players.

Where does HighMiles Test server sit in the rankings?

On player hours across seven days, HighMiles Test server is #9,980, inside the top 45% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry HighMiles Test server?

These Top Rust Servers lists count HighMiles Test server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on HighMiles Test server?

The game's server browser reads the tags that HighMiles Test server publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What is the map on HighMiles Test server?

HighMiles Test server runs a procedural map of size 3,800 with seed 1337, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.

What settings and rules does HighMiles Test server use?

No gather rate is given in the name HighMiles Test server. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server info

What Rust version is HighMiles Test server on?

Rust network protocol 2634 and build 167781 is what HighMiles Test server runs, on Linux. The protocol must match for you to join; Steam will update your game.

What is the performance like on HighMiles Test server?

Over the last two days, it ran at an average of 30 server fps, minimum 23. The maximum entities it carried was 125,623, covering buildings, deployables and the rest. Its memory use reached 8,280 MB at most. A climbing entity count and low fps are the source of the lag players feel.

Where can HighMiles Test server be found?

A region is not published by HighMiles Test server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.99.4:40123.

What is the uptime of HighMiles Test server?

HighMiles Test server is online at the moment. The uptime it gives suggests a restart around 4 hours ago. It spent 109 of the last 168 hours online across 7 days, giving 65% uptime. It was first observed by Top Rust Servers on 3 October 2026.

Wipe cycle

What happens on wipe day on HighMiles Test server?

Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 45 hours after it began. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

On what schedule does HighMiles Test server wipe?

Wipes on HighMiles Test server follow no regular pattern, so there is no next wipe to forecast. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 5 hours ago.

Connection

How can I connect to HighMiles Test server?

To connect manually, open the console with F1 and type client.connect 66.51.99.4:40123. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://highs-pve-server.paynow.store/.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Player slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Running game build 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.