RS-13075Modded server
Testing Testing
Online NA 66.51.99.65:28010 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 28 October, 18:29 UTC, in 13d 20h. Its biweekly schedule tag · low confidence
Coming wipes
- T− 13d 20hWed 28 Oct, 18:29 UTC
- T− 21d 20hThu 5 Nov, 19:00 UTCFW
- T− 27d 20hWed 11 Nov, 18:29 UTC
- T− 41d 20hWed 25 Nov, 18:29 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:29 UTC3h ago | – | – | running | 0 |
| Sat 3 Oct, 13:58 UTC11d ago | – | – | – | 0 |
| Tue 15 Sep, 14:33 UTC29d ago | 0 | – | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Testing Testing?
On 50 slots, Testing Testing has 0 players at this moment. Its seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 18:00 UTC, with an average of 1 players.
How is Testing Testing ranked?
In North America, Testing Testing is #1,408 on seven-day player hours, with #13,075 overall and a top 59% position among ranked servers.
Server tags and lists
Where does Testing Testing appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Testing Testing: Top modded Rust servers, Top Rust PvE servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What is the meaning of the tags on Testing Testing?
Published by Testing Testing for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): It has 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^b (Biweekly): It wipes every fortnight; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Testing Testing?
The map on Testing Testing is procedural, size 5,000, seed 1337, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.
What does Testing Testing run for rules and settings?
No gather rate is given in the name Testing Testing. The group limit is the game's default of 8 players. You play pve, fighting between players is off. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. The server runs with VAC on.
Server info
What version is Testing Testing running?
Testing Testing uses Rust network protocol 2634 and build 167781 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on Testing Testing?
Its average server fps over the last 48 hours was 59, with a low of 6. At its peak, it held 109,593 entities: everything from buildings to deployables and more. At its highest, it consumed 4,161 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for Testing Testing?
Testing Testing uses its NA tag to list itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.99.65:28010.
How reliable is Testing Testing?
The server Testing Testing is currently online. Going by its reported uptime, it restarted about 1 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
What happens on wipe day on Testing Testing?
The average busiest count over recent wipes is 0 players.
On what schedule does Testing Testing wipe?
Since too few wipes are on file to confirm the schedule for Testing Testing, the prediction is based on its tag. The upcoming wipe is set for Wednesday 28 October at 18:29 UTC. The world it is running now dates from 3 hours ago. Its tags list a wipe schedule of every two weeks.
Joining the server
How can I connect to Testing Testing?
Use the console: open Rust, press F1, and type client.connect 66.51.99.65:28010. Or simply click Launch Rust here; it opens the game through Steam and connects you.
