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Live Servers11,523 Players49,151 Populated3,474 Fresh wipes · 3h104 Scanevery 5 min

RS-15947Modded server

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 17h ago

weekly wipes moddedcarbon
Connect
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,947
top 72% · #1542 in NA
Last wipe
1d ago
weekly schedule
Next wipe
T− 2d 9h
Fri 16 Oct, 20:06 UTC
Light curve

Players

AveragePeakWipe
0123411:0017:0023:0005:0011:0017:00Wiped Mon 12 Oct, 20:06 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
02040608011:0017:0023:0005:0011:0017:00Wiped Mon 12 Oct, 20:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 20:06 UTC, in 2d 9h. Every Monday and Friday at 20:06 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. T− 2d 9hFri 16 Oct, 20:06 UTC
  2. T− 5d 9hMon 19 Oct, 20:06 UTC
  3. T− 9d 9hFri 23 Oct, 20:06 UTC
  4. T− 12d 9hMon 26 Oct, 20:06 UTC
  5. T− 16d 9hFri 30 Oct, 20:06 UTC
  6. T− 19d 9hMon 2 Nov, 20:06 UTC
  7. T− 22d 8hThu 5 Nov, 19:00 UTCFW
  8. T− 23d 9hFri 6 Nov, 20:06 UTC

The first 48 hours of its last wipes

Fri 9 OctMon 5 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC1d ago – – running 0
Fri 9 Oct, 20:06 UTC4d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC8d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC11d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW12d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC15d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC18d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC22d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC25d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC29d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on Renzo Rust - In Development?

Currently, Renzo Rust - In Development is offline; the last sighting was 17 hours ago. Over the past seven days, the average player count was 0.

How is Renzo Rust - In Development ranked?

In North America, Renzo Rust - In Development is #1,542 on seven-day player hours, with #15,947 overall and a top 72% position among ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Renzo Rust - In Development?

These Top Rust Servers lists include Renzo Rust - In Development: Top modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How should you read the tags on Renzo Rust - In Development?

Published by Renzo Rust - In Development for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^w (Weekly): It wipes weekly; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser lists it under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

Which map is running on Renzo Rust - In Development?

Renzo Rust - In Development runs a procedural map of size 2,500 with seed 1826895022, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What does Renzo Rust - In Development run for rules and settings?

You will not find a gather rate in the name Renzo Rust - In Development. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server details

What is the Rust version on Renzo Rust - In Development?

Rust network protocol 2634 and build 167584 is what Renzo Rust - In Development runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

Is Renzo Rust - In Development lag-free?

Its average server fps over the last 48 hours was 60, with a low of 60. Its entity count reached 28,734, including buildings, deployables and all other objects. Its memory use reached 2,460 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the server location for Renzo Rust - In Development?

Its NA tag is how Renzo Rust - In Development lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 66.51.99.76:28025.

How reliable is Renzo Rust - In Development?

Currently offline is Renzo Rust - In Development, last seen 17 hours ago. Based on the uptime it reports, the last restart was roughly 21 hours ago. Across the last 7 full days, it was online for 162 of 168 hours, or 96%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe schedule

What happens on wipe day on Renzo Rust - In Development?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe, the crowd hit its peak.

When does Renzo Rust - In Development wipe?

Renzo Rust - In Development follows a wipe rhythm of every Monday and Friday at 20:06 UTC. On Friday 16 October at 20:06 UTC, the next wipe is anticipated. Its world was last replaced 38 hours ago. The tags show a wipe schedule of one week.

How to join

What are the steps to join Renzo Rust - In Development?

Use the console: open Rust, press F1, and type client.connect 66.51.99.76:28025. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://discord.com/invite/u7StnUcXSR.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players There are 50 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167584
Build Game build: 167584.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.