RS-8360Modded server
DYSFUNCTIONAL FAMILY RUST
Online NA 67.146.3.161:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is DYSFUNCTIONAL FAMILY RUST?
DYSFUNCTIONAL FAMILY RUST is showing 0 players on 20 slots right now. A seven-day average of 0 players was reached, peaking at 2. Over the last 48 hours, the peak hour was 01:00 UTC, with an average of 0 players.
How is DYSFUNCTIONAL FAMILY RUST ranked?
On seven-day player hours, DYSFUNCTIONAL FAMILY RUST ranks #8,360 overall, in the top 37% of ranked servers and #1,221 across North America.
Tags, lists, and filters
Where does DYSFUNCTIONAL FAMILY RUST show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include DYSFUNCTIONAL FAMILY RUST: Top modded Rust servers, Best Rust build servers, Top Rust PvE servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on DYSFUNCTIONAL FAMILY RUST?
Published by DYSFUNCTIONAL FAMILY RUST for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp20 (Max players): It has 20 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): Running game build 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^k (Build server): Design and practise base building; ^p (PvE): No player combat here; the world itself is the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; NA (North America): In the server browser, this appears under North America. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on DYSFUNCTIONAL FAMILY RUST?
A procedural map of size 5,000 with seed 754859044, created by the game, is in use on DYSFUNCTIONAL FAMILY RUST. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on DYSFUNCTIONAL FAMILY RUST?
No gather rate is given in the name DYSFUNCTIONAL FAMILY RUST. Up to 8 players per group, as the game defaults. build & creative is the game mode, no gathering, just sandbox building. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC on.
About the server
What Rust version is DYSFUNCTIONAL FAMILY RUST on?
DYSFUNCTIONAL FAMILY RUST uses Rust network protocol 2634 and build 166494 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on DYSFUNCTIONAL FAMILY RUST?
The last 48 hours saw it average 26 server fps, never going under 16. Its entity count reached 172,667, including buildings, deployables and all other objects. Memory usage peaked at 6,026 MB. Players feel lag when fps drops and entities increase.
What is the location of DYSFUNCTIONAL FAMILY RUST?
DYSFUNCTIONAL FAMILY RUST uses its NA tag to list itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 67.146.3.161:28015 is its address.
What is the uptime of DYSFUNCTIONAL FAMILY RUST?
DYSFUNCTIONAL FAMILY RUST is online at the moment. Going by its reported uptime, it restarted about 7 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
On what schedule does DYSFUNCTIONAL FAMILY RUST wipe?
Not enough wipe data exists yet to identify the rhythm of DYSFUNCTIONAL FAMILY RUST. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 37 days 8 hours ago.
Joining the server
How can I connect to DYSFUNCTIONAL FAMILY RUST?
To connect, start Rust, hit F1, and enter client.connect 67.146.3.161:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://dysfunctionalfamilyservers.space.