RS-15955Modded server
TurtleTown
Online 68.102.214.53:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is TurtleTown?
On 20 slots, TurtleTown has 0 players at this moment. The average over the last seven days comes to 0 players.
How is TurtleTown ranked?
On player hours across seven days, TurtleTown is #15,955, inside the top 72% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry TurtleTown?
These Top Rust Servers lists include TurtleTown: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on TurtleTown?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags TurtleTown publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on TurtleTown?
A procedural map of size 4,500 with seed 263788365, created by the game, is in use on TurtleTown. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does TurtleTown use?
No gather rate is given in the name TurtleTown. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What is the Rust version on TurtleTown?
TurtleTown uses Rust network protocol 2634 and build 166652 with Windows as its system. The protocol must match for you to join; Steam will update your game.
How well does TurtleTown perform?
Its average server fps over the last 48 hours was 158, with a low of 129. Its entity count reached 118,557, including buildings, deployables and all other objects. At its highest, it consumed 4,646 MB of memory. Players feel lag when fps drops and entities increase.
Where can TurtleTown be found?
There is no region published by TurtleTown. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 68.102.214.53:28015.
Is TurtleTown currently online?
Right now, TurtleTown is up and running. The uptime it gives suggests a restart around 8 days 2 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 6 October 2026.
Wipe details
How often does TurtleTown wipe?
Not enough wipe data exists yet to identify the rhythm of TurtleTown. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 8 days 4 hours ago.
Connection
What are the steps to join TurtleTown?
To connect, start Rust, hit F1, and enter client.connect 68.102.214.53:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.