RS-14949Modded server
Local Test Server
Offline 68.108.83.102:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Local Test Server?
Local Test Server is offline at this moment; the last signal was 6 days 20 hours ago. A seven-day average of 0 players was reached, peaking at 1.
How is Local Test Server ranked?
On player hours across seven days, Local Test Server is #14,949, inside the top 67% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Local Test Server?
These Top Rust Servers lists count Local Test Server among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on Local Test Server?
Published by Local Test Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Local Test Server?
A procedural map, created by the game, is in use on Local Test Server.
Which settings and rules apply on Local Test Server?
You will not find a gather rate in the name Local Test Server. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.
About the server
What version is Local Test Server running?
On Windows, Local Test Server operates Rust network protocol 2634 and build 166652. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Local Test Server?
No region is published by Local Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 68.108.83.102:28015.
How reliable is Local Test Server?
Local Test Server is offline now; the last time it was seen was 6 days 20 hours ago. It spent 0 of the last 144 hours online across 6 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 7 October 2026.
Wipe cycle
When does Local Test Server wipe?
The record holds too few wipes to determine Local Test Server's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 6 days 20 hours ago.
Joining the server
What are the steps to join Local Test Server?
To connect, start Rust, hit F1, and enter client.connect 68.108.83.102:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.