RS-15482Modded server
Cr4SH
Offline 68.33.204.120:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Cr4SH?
Currently, Cr4SH is offline; the last sighting was 23 days 2 hours ago.
How is Cr4SH ranked?
The last seven days of player hours place Cr4SH at #15,482, in the top 67% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Cr4SH?
On these Top Rust Servers lists you will find Cr4SH: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Cr4SH?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags Cr4SH publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Cr4SH?
A procedural map, created by the game, is in use on Cr4SH.
What settings and rules does Cr4SH use?
The name Cr4SH does not state a gather rate. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC on.
Server details
What version is Cr4SH running?
On Windows, Cr4SH operates Rust network protocol 2633 and build 164530. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Cr4SH?
A region is not published by Cr4SH. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 68.33.204.120:28015.
What is the uptime of Cr4SH?
Cr4SH is offline now; the last time it was seen was 23 days 2 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 21 September 2026.
Wipe schedule
On what schedule does Cr4SH wipe?
Too few wipes are recorded for Cr4SH to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 24 days 5 hours ago.
Connection
What are the steps to join Cr4SH?
To connect manually, open the console with F1 and type client.connect 68.33.204.120:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.