RS-16013Modded server
SavageSMP
Offline 68.49.47.44:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on SavageSMP?
SavageSMP is offline at this moment; the last signal was 11 days 22 hours ago.
How is SavageSMP ranked?
On player hours across seven days, SavageSMP is #16,013, inside the top 69% of all ranked servers.
Server tags and lists
Where does SavageSMP appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count SavageSMP among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on SavageSMP?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163493 (Build): The game build is 163493; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags SavageSMP publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on SavageSMP?
A procedural map, created by the game, is in use on SavageSMP.
Which settings and rules apply on SavageSMP?
No gather rate is given in the name SavageSMP. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on SavageSMP?
SavageSMP uses Rust network protocol 2633 and build 163493 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can SavageSMP be found?
A region is not published by SavageSMP. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 68.49.47.44:28015 is its address.
What is the uptime of SavageSMP?
SavageSMP is offline now; the last time it was seen was 11 days 22 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
On what schedule does SavageSMP wipe?
Not enough wipe data exists yet to identify the rhythm of SavageSMP. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 19 hours ago.
Connection
How can I connect to SavageSMP?
Use the console: open Rust, press F1, and type client.connect 68.49.47.44:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.