Top Rust ServersObservatory · live
Live Servers11,641 Players53,868 Populated3,480 Fresh wipes · 3h130 Scanevery 5 min

RS-13127Modded server

Exoscape Local Dev

Offline 71.58.121.157:28016 checked 2d ago

moddedcarbon
Connect
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#13,127
top 59%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 20:50 UTC3d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is Exoscape Local Dev?

Currently, Exoscape Local Dev is offline; the last sighting was 2 days 3 hours ago. A seven-day average of 0 players was reached, peaking at 1.

Where does Exoscape Local Dev sit in the rankings?

On player hours across seven days, Exoscape Local Dev is #13,127, inside the top 59% of all ranked servers.

Tags, lists, and filters

Where does Exoscape Local Dev appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count Exoscape Local Dev among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on Exoscape Local Dev?

Published by Exoscape Local Dev for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

Which map is running on Exoscape Local Dev?

Exoscape Local Dev uses a procedural map, which the game generates.

What settings and rules does Exoscape Local Dev use?

You will not find a gather rate in the name Exoscape Local Dev. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC anti-cheat is active.

About the server

What version is Exoscape Local Dev running?

Exoscape Local Dev uses Rust network protocol 2634 and build 167398 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the server location for Exoscape Local Dev?

There is no region published by Exoscape Local Dev. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 71.58.121.157:28016.

How reliable is Exoscape Local Dev?

The server Exoscape Local Dev is down at the moment, with its last appearance 2 days 3 hours ago. Across the last 2 full days, it was online for 20 of 48 hours, or 42%. Its first appearance in Top Rust Servers was on 10 October 2026.

Wipe cycle

What happens on wipe day on Exoscape Local Dev?

The average busiest count over recent wipes is 1 players. 3 hours after the latest wipe, the crowd hit its peak.

When does Exoscape Local Dev wipe?

Too few wipes are recorded for Exoscape Local Dev to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 2 hours ago.

Connection

How can I connect to Exoscape Local Dev?

To connect, start Rust, hit F1, and enter client.connect 71.58.121.157:28016. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players There are 50 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167398
Build Game build: 167398.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.