RS-5970Modded server
Imperium Plugin Development
Online 72.60.151.232:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:59 UTC10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Imperium Plugin Development?
On 2 slots, Imperium Plugin Development has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 1. At 19:00 UTC it was busiest in the last 48 hours, averaging 0 players.
How is Imperium Plugin Development ranked?
On player hours across seven days, Imperium Plugin Development is #5,970, inside the top 27% of all ranked servers.
Tags, lists, and filters
Where does Imperium Plugin Development appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Imperium Plugin Development: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Imperium Plugin Development?
The game's server browser reads the tags that Imperium Plugin Development publishes: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): There are 2 slots; ts128 (Group limit): Team size is capped at 128; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Imperium Plugin Development?
The map on Imperium Plugin Development is procedural, size 3,000, seed 484010931, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does Imperium Plugin Development use?
The name Imperium Plugin Development does not state a gather rate. A group holds at most 128 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What version is Imperium Plugin Development running?
On Linux, Imperium Plugin Development operates Rust network protocol 2634 and build 167398. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on Imperium Plugin Development?
Over the last two days, it ran at an average of 110 server fps, minimum 19. At its peak, it held 47,159 entities: everything from buildings to deployables and more. Its memory use reached 2,233 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for Imperium Plugin Development?
There is no region published by Imperium Plugin Development. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 72.60.151.232:28015 is its address.
What is the uptime of Imperium Plugin Development?
Imperium Plugin Development is online at the moment. Based on the uptime it reports, the last restart was roughly 17 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 1 October 2026.
Wipe details
What happens on wipe day on Imperium Plugin Development?
Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 0 hours after it began.
How often does Imperium Plugin Development wipe?
Too few wipes are recorded for Imperium Plugin Development to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 6 hours ago.
Joining the server
How can I connect to Imperium Plugin Development?
Use the console: open Rust, press F1, and type client.connect 72.60.151.232:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.